1. Notes

Inspiration

A few quick comments about Inspiration for these adventures.

  • The Margreve that gives out (or takes away) Inspiration.  Think of it like this:  You strike at your enemy and a root trips them slightly.  They are off balance and you gain advantage as you swing.
  • Those who grew up in the Margreve think of her as always watching.  She favors those who are aligned with her purposes.
  • Inspiration is given out at the beginning of each "chapter".  You can't pass it to another player if you didn't use yours. 
  • You have to decide to use it before you roll.

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