A few quick comments about Inspiration for these adventures.
- The Margreve that gives out (or takes away) Inspiration. Think of it like this: You strike at your enemy and a root trips them slightly. They are off balance and you gain advantage as you swing.
- Those who grew up in the Margreve think of her as always watching. She favors those who are aligned with her purposes.
- Inspiration is given out at the beginning of each "chapter". You can't pass it to another player if you didn't use yours.
- You have to decide to use it before you roll.