5th-level enchantment (incantation)
Casting Time 2 hours (see text) Range Old Margreve Forest
Components V, S, M The Zmeytrap incantation requires a minimum of four participants. They must supply four items: 1 pound of salt, a known thief of dragon’s treasure, a creeping vine of surpassing age, and a silver bell marked with draconic runes, to properly focus the incantation.
Range Old Margreve Forest Components V, S, M
Target one zmey
Duration see text
The Zmeytrap incantation focuses a zmey’s greed and rage into an unquenchable obsession to attack a thief or egg-napper. The casters must use salt to draw a ritual circle around the Legion Oak, the greatest tree in the Margreve, within which the thief (and no others) must remain. The incantation draws out some of the Margreve’s spirit to compel the zmey to race directly toward the victim. The compulsion takes hold in the zmey after 2 hours, but at least one caster must continue the performing the incantation until the zmey has come close enough to see the victim.
The zmey must succeed on a Charisma saving throw (DC 15 + primary caster’s Charisma modifier), and the save is made with disadvantage. On a failed save, the zmey can take no actions other than movement unless it is provoked by an attack or other hostile action. It can respond to such a threat but must do so without cunning or rational thought. For example, it can use its breath weapon but cannot choose to leave plants unaffected, it ignores difficult terrain, and it cannot succeed on any Wisdom (Perception) check with a DC higher than 10. The zmey can repeat the save at the end of each round after it is attacked, ending the effect on itself on a success.
Edit: Once the zmey has attacked and done damage to the thief, the incantation is complete. The zmey can be killed and the lust for revenge on the thief will not pass to another zmey.