1. Notes

Gear: Explosives

This document features an overview of explosive ordnance for the campaign, with statistics and descriptions.

Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience for less than the cost of a fancy coffee. Become a member.

Explosives

NAME
SKILL
DMG
CRIT
RANGE
ENC
HP
PRICE
RARITY
SPECIAL
Gravitron Detonator
Ranged (Light)
5
1
Short
1
0
550 (R)
8
Blast 4, Breach 2, Ensnare 2,
Limited Ammo 1, Vicious 3
Infantry Grenade
Ranged (Light)7
4
Short
1
0
40 (R)
3
Blast 7, Disorient 2,
Limited Ammo 1
Particle Grenade
Ranged (Light)4
5
Short1
0
75
5
Blast 3, Concussive 1, Disorient 3,
Limited Ammo 1, Stun Damage
Thorite Decay Bomb
Ranged (Light)14
3
Short1
0
500 (R)
6
Blast 14, Disorient 5,
Limited Ammo 1
Gravitron Detonator
Widely restricted for its unorthodox and devastating design, this detonator uses a complex machinery to create bursts of gravitron pulses in a localized area, drastically increasing the weight of everything nearby. After these bursts, the weapon collapses into a neutronium pellet and decays, releasing a vicious burst of radiation.

The Ensnare item quality of this weapon activates without spending advantage, affecting all targets within Short range.

Infantry Grenade
Small, standard-issue explosive devices, typically in the form of a small sphere or disk for ease of use. They are automatically armed upon use, and detonate upon contact with the target, releasing an explosive burst of microshrapnel together with a blinding gas to disorient biological targets.
Particle Grenade
An explosive commonly used by military to create confusion and panic, as well as by security and law enforcement to subdue situations out of control. When a particle grenade detonates, it releases a burst of subatomic particles that will daze targets long enough for the firer to escape or move in closer.
Thorite Decay Bomb
Originally designed to assist in mining operations and then later re-engineered into a weapon, these bombs create a radioactive way of superheated gases that will incinerate anything caught in the blast. It is the long-term effects, however -- the nausea, weakness, and acute radiation poisoning -- that makes it a horrifyingly effective weapon of war.

When the Blast quality of this weapon is triggered, it affects all characters within Short range rather than Engaged. An affected character reduces its Wound Threshold and Strain Threshold by 4. These maybe restored to normal with a Hard (3) Medicine check, or otherwise with a Hard (3) Resilience check after a week of rest (repeatable once per week). Each Success on these checks increases both thresholds by 1, up to their original values.