This document contains customizations for weapons. Refer back to Game Rules: Customization for info about installing attachments.

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Universal Attachments

Artisan Workmanship

Applies to any weapon.
The weapon has been worked on by an expert artisan. It may have been made from scratch by them, or it may be a set of thoughtful tweaks and adjustments. The result is a weapon that feels more personally suited than most corporate or governmental mass productions.

  • Rarity: 7
  • Hard Points Required: 1
  • Attachment Price: 750 credits.
  • Base Modifiers: The weapon gains the Superior item quality.
  • Modification Options: None.

Carbon-Mesh Bonding

Applies to any weapon.
A strengthening technique that layers a mesh of ultralight and durable carbon onto the weapon. As it bonds to the item, it leaves a faint grid-like patterns over its surface.

  • Rarity: 5
  • Hard Points Required: 1
  • Attachment Price: 250 credits.
  • Base Modifiers: The weapon gains the Reinforced item quality.
  • Modification Options: None.

Magnetic Weapon Tether

Applies to any weapon.
A small magnetic device built into the weapon, which can quickly snap back to a readied position on the wearer at the press of a button, without having to scramble to retrieve it.

  • Rarity: 2
  • Hard Points Required: 1
  • Attachment Price: 250 credits.
  • Base Modifiers: During their turn, the wielder may recover the weapon as an incidental if they are Engaged with it (requires a maneuver otherwise).
  • Modification Options: Innate Talent (Quick Draw).

Motion Stabilizers

Applies to any weapon with the Cumbersome or Unwieldy quality.
Any sort of technology that may be used to arrest unwanted motion, such as a harness, a bipod, or a set of antigrav emitter pods.

  • Rarity: 4
  • Hard Points Required: 2
  • Attachment Price: 800 credits.
  • Base Modifiers: The weapon's Cumbersome and Unwieldy qualities decrease by -1 (min 1). Its Encumberance value decreses by -1 (min 1).
  • Modification Options: 2x Decrease Encumberance value by -1 (min 1).

Scanner-Proof Hardware

Applies to any weapon.
A collection of alterations and augmentations that makes the weapon virtually invisible to scanners, such as replacing heavier components with lightweight polycarbonates and masking others with fibers known to trick most scanning equipment. This practice is highly illegal within virtually every federation and faction across the galaxy.

  • Rarity: 6
  • Hard Points Required: 2
  • Attachment Price: 1,000 (R) credits.
  • Base Modifiers: The weapon cannot be detected by standard weapon-detecting technologies. Advanced scanners require a Difficulty 3 Computers check to find the weapon. Physical body searches still locate the weapon as ususal.
    • The GM may spend 2 Threat or 1 Despair on a combat check to render the weapon inoperable, requiring major repairs before it can be used again.
  • Modification Options: Decrease Encumberance value by -1 (min 1).

Melee Attachments

Balanced Hilt

Applies to any Melee weapon.
A carefully tuned balance of the weight of the grip to the rest of the weapon, whether by modern materials or time-tested practices.

  • Rarity: 5
  • Hard Points Required: 2
  • Attachment Price: 1,500 credits.
  • Base Modifiers: The weapon gains Item Quality (Accurate +1). If the weapon has the Inaccurate quality, it instead reduces that by -1.
  • Modification Options: Decrease weapon Encumberance by -1 (minimum 1); Item Quality (Accurate +1).

Extended Hilt

Applies to any Melee weapon with an Encumberance of 2 or higher.
An extended, personalized hilt that allows more freedom for percision and control when wielding the weapon. The wider grip also adds additional leverage to the weapon when wielded with two hands.

  • Rarity: 3
  • Hard Points Required: 1
  • Attachment Price: 600 credits.
  • Base Modifiers: When wielded with two hands, combat checks made with the weapon add 1 Advantage.
  • Modification Options: Item Quality (Accurate +1).

Microthrust Force Booster

Applies to any Melee weapon.
A small booster module installed in the grip if a weapon, which activates when the weapon is at the apex of its swing or just as it penetrates with a thrust, maximizing the force of the strike. The wielder should beware, however, as the booster could also cause them to lose control of the weapon.

  • Rarity: 3
  • Hard Points Required: 2
  • Attachment Price: 750 credits.
  • Base Modifiers: Upgrades the weapon's damage by +2. Grants Item Quality (Vicious +1). For any combat checks made with the weapon, the GM may spend 2 Advantage / 1 Despair to cause the wielder to lose control of the weapon and have it land in a location within medium range (if the attack was successful, this happens after the weapon hits the target).
  • Modification Options: None.

Ranged Attachments

Augmented Spin Barrel

Applies to any Ranged (Heavy) rifle.
A streamlined, heavy-duty rifle barrel that boosts the weapon's damage output and armour penetration. The trade-off for this extra stopping power is the increased wear and tear on the weapon's frame, resulting in a greater need for maintenance.

  • Rarity: 4
  • Hard Points Required: 2
  • Attachment Price: 1,750 credits.
  • Base Modifiers: Increases weapon damage by 1. Adds 1 Setback to all Mechanics checks for weapon maintenance.
  • Modification Options: 2x Upgrade damage by +1; Item Quality (Accurate +1); Item Qualiy (Pierce +1).

Decksweeper Module

Applies to any Ranged (Heavy) rifle.
A compact module that attaches underneath the barrel of most rifles and heavier weapons. It is effectively a secondary weapon, typically taking the appearance of a small canister, packed with a monofilament razor shrapnel and a powerful concussive charge. When the module is fired, the charge and shrapnel can quickly kill or incapacitate anyone situated in a wide cone in front of it.

  • Rarity: 5
  • Hard Points Required: 2
  • Attachment Price: 850 credits.
  • Base Modifiers: Any Cumbersome or Unwieldy qualities the weapon has increase by +1. Its Encumberance increases by +1. It gains the following secondary firing mode, reloading this mode costs 25 credits:
    • Ranged (Heavy); Damage 6; Critical 4; Range (Short); Blast 6, Concussive 1, Limited Ammo 1, Vicious 1.
  • Modification Options: 2x Upgrade damage by +1; Item Quality (Accurate +1); Item Qualiy (Pierce +1).

Electronic Sighting System

Applies to any Ranged weapon.
A small electronic device that mounts to the top of the weapon, which projects a holographic crosshair. This allows for increased accuracy by reducing the time it takes to aim when firing at short distances. However, the appearance of the crosshair is also readily visible for anyone on the receiving end, especially in low-light conditions.

  • Rarity: 4
  • Hard Points Required: 1
  • Attachment Price: 500 credits.
  • Base Modifiers: Allows the weapon to be Aimed once per round as an Incidental while at short range. Decreases the difficulty of Perception checks to locate the shooter in low-light conditions by -1.
  • Modification Options: None.

Integrated Flashlight

Applies to any Ranged weapon.
A simple flashlight module, typically mounted underneath the weapon's barrel, shining a bright cone of light out to a Short range. More powerful flashlights can even be used to blind and disorient opponents.

  • Rarity: 4
  • Hard Points Required: 1
  • Attachment Price: 200 credits.
  • Base Modifiers: Removes up to 2 Setback added due to darkness from any checks made with this weapon within range of the flashlight.
  • Modification Options: Increase flashlight range to Medium; 2x Item Quality (Disorient +1).

Mag-Scope

Applies to any Ranged weapon.
A sturdy scope mounted to the top of a weapon, allowing the wielder to make shots at longer distances. Its built-in electronics are also able to enhance the view and somewhat compensate for poor lighting conditions.

  • Rarity: 4
  • Hard Points Required: 1
  • Attachment Price: 250 credits.
  • Base Modifiers: Decreases the difficulty of ranged combat checks at long and extreme range by -1. Removes 1 Setback added to combat checks made with this weapon due to darkness, smoke, or other vision-obscuring effects.
  • Modification Options: None.

Pistol Actuating Module

Applies to any Ranged (Light) pistol.
Popular among gunslingers and bounty hunters, this attacment bolsters the firing capacity of a pistol. These bolstered shots are notoriously devastating, though also louder than the weapon may previously have been, and typically results in a stronger recoil kick when firing.

  • Rarity: 4
  • Hard Points Required: 1
  • Attachment Price: 500 credits.
  • Base Modifiers: Increases weapon damage by 1. Adds 1 Setback to all checks made to fire this weapon.
  • Modification Options: 2x Upgrade damage by +1; 2x Item Quality (Pierce +1).

Pistol Suppressor

Applies to any Ranged (Light) pistol.
A compact and discrete sound suppressor designed to fit a small pistol muzzle. The approach varies, from sound-dampening materials to outright cancelling the weapon's soundwaves, though the effect regardless is a virtually silent weapon.

  • Rarity: 5
  • Hard Points Required: 1
  • Attachment Price: 750 (R) credits.
  • Base Modifiers: Adds 2 Setback to any Perception or Vigilance checks made to locate the silenced weapon by sound.
  • Modification Options: None.