Traits
Stamina
2
Willpower
2
Reflexes
3
Awareness
3
Strength
2
Perception
2
Agility
3
Intelligence
3
Void
2
Skills
Athletics (Running)
1
Defense
2
Hunting
1
Jiujutsu
1
Kenjutsu
2
Lore: Maho
1
Iaijutsu
1
Techniques
Speed of the Hare
In any situation where you have room to dodge, jump, and otherwise maneuver, you may add your Athletics Skill Rank to your Armor TN except when in the Full Attack or Center stance.
Your Water Ring is considered 1 higher for purposes of how far you can move with Move actions.
Your Water Ring is considered 1 higher for purposes of how far you can move with Move actions.
Combat
Initiative
4k3
Armor TN
21
Reduction
Total Wounds
Weapon
Katana
Attack Roll
5k3
DR
5k2