1. Locations

Greenvolk

(Green Vulk)
Greenvolk header image

"For every branch broken underfoot, is a bone broken under our hands."

Crowding the feet of the giant trees of Doan Toor at the very edges of its immense territory are the simple, squat huts of the Keyll Tribe. These woodsman and hunters wander beneath the immense limbs of the Doan Toor red giant, seeking game and what little lumber they choose to procure.

Amid the gently rising smoke from warm hearths and the baying bark of hunting hounds, the Keyll tribe live quiet lives of constant vigilance. Their spears and arrows guard the inner world of Doan Toor against the predations of the modern world, and to protect that same modern world from the ancient, primal forces that stalk the dark path that meander through the impenetrable undergrowth.

Government

Government

The Greenvolk lodge is the primary lodge of the Keyll and is the seat of their tribe's chieftain. However, there are smaller nomadic lodges that move around the region of Doan Toor. While largely independent, all the leaders of the minor lodges do swear fealty to the Keyll of Greenvolk. Often they come together for war or some other calamity, otherwise, they roam far and freely.

Demographics

The lodges of Greenvolk cover an area of approximately 10 acres, over a series of homesteads, with a total population of 600 people. The lodge has 1 Unknown. The peace is kept by 8 warriors on average per lodge.

The Keyll tribe spurn many from the grounds of the Greenvolk lodge and its minor lodges. In doing so, they remain the greatest majority by a large margin. What few other tribes exist among the hovels of the Greenvolk lodge are inconsequential; small Boggart gangs, perhaps a Cait-Sidhe or two.

Industry & Trade

Little trade makes its way to Greenvolk, leaving only the wares and produce one can acquire from the forest on the market tables. Industry as well suffers in Greenvolk with the greatest industry being that of stone-shaping and woodcarving.

Districts

Districts

If Greenvolk and the Keyll need special materials or resources, any of their minor, nomadic lodges can be sent to the areas in which they are found. This means "districts" of Greenvolk are mobile, some even changing from season to season. While this does not help to do much else for outsiders other than serving to confuse them, it does mean the Keyll tribe is an adaptable and mobile tribe.

Infrastructure

What little infrastructure that is built up within Doan Toor is done to purpose or claimed from other tribes' own expeditions. A few ratty farms built by enterprising folks of Manannan Port or Unknown from Tailté na Gréine, then abandoned. Most often these areas are not inhabited year-round, rather, the Keyll move into those areas as needed. The Keyll, despite living closer to nature than perhaps any other tribe, also make the most use of stone. Their tribal lodges being made up of stone huts with thatched rooves.

Geography

Thick forests, broken and rocky terrain and impenetrable underbrush. The only direct way to a Keyll lodge is via the twisting and turning game trails that only they seem to know by heart. An abundance of healing herbs, rare animal pelts and even more; greatly sought after lumbers.

History

Seemingly having always existed beneath the boughs of Doan Toor, the Keyll Tribe of Greenvolk have forever stalled the advance of warriors from Manannan Port in their attempts at conquering Fwoarian territory. When the lodge was founded and from where the tribe originates, little is known. The tribe themselves believe they were born of the mossy boulders of Doan Toor and learned the arts of woodcraft and stonework from Unknown himself.

Much of their modern history revolves around thwarting poachers, trappers, lumberjacks and other groups that seek to despoil the natural majesty of Doan Toor. The Keyll often attacking first, with little more provocation than the interloper merely existing. This has lead to many spurious rumors of the Keyll being madmen, cannibals and primal savages. Rumors that are not unfounded.

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