1. Characters

Fallen Persimmon Branch

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Identity
Background
Sailor
Class
Monk
Subclass
Warrior of the Elements
Character Level
3
Current XP
75
Training
Fate Points
Inspiration Points
1
Vital Statistics
AC (Mod)
17 (unarmored defense)
Unarmored AC
17
Max HP
10
Current HP
7
Temp HP
Hit Dice
3D8
Hit Dice Spent
Resistances and Immunities
Ability Scores
Strength (Mod)
12 (+1)
Dexterity (Mod)
18 (+4)
Constitution (Mod)
15 (+2)
Intelligence (Mod)
11 (0)
Wisdom (Mod)
16 (+3)
Charisma (Mod)
12 (+1)
Proficiency Bonus and Saving Throws
Proficiency Bonus
+2
Strength Save
+3 (Proficient)
Dexterity Save
+6 (Proficient)
Constitution Save
+2
Intelligence Save
0
Wisdom Save
+3
Charisma Save
+1
Passive Perception
15
Movement and Senses
Initiative
+4
Speed
30’ walk/climb
Feline Agility
Senses
Dark vision 60’
Skills
Athletics (STR)
+1
Acrobatics (DEX)
+6 (Proficient)
Sleight of Hand (DEX)
+4
Stealth (DEX)
+6 (Proficient)
Arcana (INT)
0
History (INT)
0
Investigation (INT)
0
Nature (INT)
0
Religion (INT)
0
Animal Handling (WIS)
+3
Insight (WIS)
+5 (Proficient)
Medicine (WIS)
+3
Perception (WIS)
+5 (Proficient)
Survival (WIS)
+3
Deception (CHA)
+1
Intimidation (CHA)
+1
Performance (CHA)
+1
Persuasion (CHA)
+1
Armor
Light
Medium
Heavy
Shields
Light Shield
Medium Shield
Heavy Shield
Weapons and Shields
Simple
Martial
Weapon Mastery
No Weapon Mastery.
But Proficient with Martial Weapons with the "Light" property.
Also, proficient with Improvised Weapons.
Tools and Languages
Tools
Herbalism Kit
Navigator's Tools
Languages (Speak, Read, Write)
Common, 1 more?
Spellcasting
Spellcasting Ability
N/A
Spell Save DC
0
Spell Attack Bonus
0
Burnout Die
Conditions
Current Status Conditions
Tucked-In
Exhaustion
Wounds
Permanent Injuries
Stress
Afflictions
Survival Conditions
Hunger
Thirst
Fatigue
+1
Temperature