Identity
Background
Class
Subclass
Character Level
Current XP
Training
Fate Points
Inspiration Points
Vital Statistics
AC (Mod)
Unarmored AC
Max HP
Current HP
Temp HP
Hit Dice
Hit Dice Spent
Resistances and Immunities
Ability Scores
Strength (Mod)
Dexterity (Mod)
Constitution (Mod)
Intelligence (Mod)
Wisdom (Mod)
Charisma (Mod)
Proficiency Bonus and Saving Throws
Proficiency Bonus
Strength Save
Dexterity Save
Constitution Save
Intelligence Save
Wisdom Save
Charisma Save
Passive Perception
Movement and Senses
Initiative
Speed
Senses
Skills
Athletics (STR)
Acrobatics (DEX)
Sleight of Hand (DEX)
Stealth (DEX)
Arcana (INT)
History (INT)
Investigation (INT)
Nature (INT)
Religion (INT)
Animal Handling (WIS)
Insight (WIS)
Medicine (WIS)
Perception (WIS)
Survival (WIS)
Deception (CHA)
Intimidation (CHA)
Performance (CHA)
Persuasion (CHA)
Armor
Light
Medium
Heavy
Shields
Light Shield
Medium Shield
Heavy Shield
Weapons and Shields
Simple
Martial
Weapon Mastery
Tools and Languages
Tools
Languages (Undertand, Speak, Read, Write)
Spellcasting
Spellcasting Ability
Spell Save DC
Spell Attack Bonus
Conditions
Current Status Conditions
Exhaustion
Wounds
Permanent Injuries
Stress
Afflictions
Survival Conditions
Hunger
Thirst
Fatigue
Temperature