Unorganized
Type
Tiny Monstrosity
Alignment
Lawful Good
Vital Statistics
AC
12
Hit Points
5
Speed
Standard 40 ft, Climb 30 ft, Fly 40 ft
Ability Scores
Strength (Mod)
3 (-4)
Dexterity (Mod)
15 (+2)
Constitution (Mod)
10 (0)
Intelligence (Mod)
11 (0)
Wisdom (Mod)
12 (+1)
Charisma (Mod)
12 (+1)
Skills and Abilities
Skills
Perception +5, Stealth +4
Abilities
Immunities: Poison; Poisoned
Senses
Darkvision 60 ft., Passive Perception 15
Languages
Understands Common but can't speak
Challenge
0
Actions
Action 1
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Action 2
Traits
Detect Invisibility.
Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight.
Familiar
With the DM's permission, a person who casts the find familiar spell can choose to conjure a tressym instead of a normal cat.
Keen Smell
The tressym has advantage on Wisdom (Perception) checks that rely on smell.
Poison Sense
The tressym can detect whether a substance is poisonous by taste, touch, or smell.