Hobgoblin Recruit | |||||
Armor Class 14 (Leather Armor, Wood Targe) Slash: AC 15, 1d4 DR Hit Points 7 Speed 30 ft. | |||||
STR 14 (+2) | DEX 13 (+1) | CON 12 (+1) | INT 11 (0) | WIS 12 (+1) | CHA 10 (0) |
Senses Darkvision 60 ft., passive Perception 11 Resistances Fire Languages Common, Goblin, Infernal Proficiency Bonus +2 Challenge 1/2 (20 XP) | |||||
Minion. If Hobgoblin Recruit takes damage from an attack or as a result of a failed Saving Throw, its Hit Points are reduced to 0. If Hobgoblin Recruit takes damage from another effect, they die if the effect exceeds their Hit Point Maximum, otherwise they take no damage. Tactical Positioning. When a non-minion ally attacks a creature, that ally gains +1 Attack Bonus for each Hobgoblin Recruit within 5 ft of the target. | |||||
ACTIONS | |||||
Longsword (Group Attack). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 slashing damage. For each Hobgoblin Recruit within 5 ft., add +1 Attack Bonus and +1 damage die level. | |||||