Hobgoblin Recruit
Medium Goblinoid (Hobgoblin), Lawful Evil

Armor Class 14 (Leather Armor, Wood Targe)

                        Slash: AC 15, 1d4 DR

Hit Points 7

Speed 30 ft.

STR

14 (+2)

DEX

13 (+1)

CON

12 (+1)

INT

11 (0)

WIS

12 (+1)

CHA

10 (0)

Senses Darkvision 60 ft., passive Perception 11

Resistances Fire

Languages Common, Goblin, Infernal

Proficiency Bonus +2

Challenge 1/2 (20 XP)

Minion. If Hobgoblin Recruit takes damage from an attack or as a result of a failed Saving Throw, its Hit Points are reduced to 0. If Hobgoblin Recruit takes damage from another effect, they die if the effect exceeds their Hit Point Maximum, otherwise they take no damage.


Tactical Positioning. When a non-minion ally attacks a creature, that ally gains +1 Attack Bonus for each Hobgoblin Recruit within 5 ft of the target.

ACTIONS

Longsword (Group Attack). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 slashing damage. For each Hobgoblin Recruit within 5 ft., add +1 Attack Bonus and +1 damage die level.