Orc Scout
Medium Humanoid (orc), Chaotic Evil

Armor Class 16 (Studded Leather)

Hit Points 26 (4d8 + 8)

Speed 30 ft.

STR

14 (+2)

DEX

18 (+4)

CON

14 (+2)

INT

7 (-2)

WIS

11 (+0)

CHA

10 (+0)

Skills Intimidation +2. Stealth +6

Senses Darkvision 60 ft, Passive Perception 10

Languages Common, Orc

Challenge 1 (200 XP)

Aggressive. As a bonus action, the orc can move up to it's speed toward a hostile creature it can see


Lightfooted. The orc can take the Dash or Disengage action as a bonus action on each of its turns.


Skirmish Advantage. The orc gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn.

ACTIONS

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Longbow. Ranged Weapon Attack: +6 to hit, reach 5 ft., range 150/600ft, one target. Hit: 8(1d8 + 4) piercing damage.


REACTIONS

Skirmisher. When an enemy the orc can see ends it's turn within 5 feet of the orc, the orc can move up to half it's speed. This movement doesn't provoke opportunity attacks.