Orc Scout
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Armor Class 16 (Studded Leather) Hit Points 26 (4d8 + 8) Speed 30 ft. |
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STR 14 (+2) |
DEX 18 (+4) |
CON 14 (+2) |
INT 7 (-2) |
WIS 11 (+0) |
CHA 10 (+0) |
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Skills Intimidation +2. Stealth +6 Senses Darkvision 60 ft, Passive Perception 10 Languages Common, Orc Challenge 1 (200 XP) |
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Aggressive. As a bonus action, the orc can move up to it's speed toward a
hostile creature it can see Lightfooted. The orc can take the Dash or Disengage action as a bonus action on each of its turns. Skirmish Advantage. The orc gains advantage on its first attack roll this turn if it has moved at least 15 feet from its space at the beginning of its turn. |
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ACTIONS |
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Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Longbow. Ranged Weapon Attack: +6 to hit, reach 5 ft., range 150/600ft, one target. Hit: 8(1d8 + 4) piercing damage. |
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