Attributes
- Strength (STR): 18
- Constitution (CON): 17
- Size (SIZ): 20 (Large, Monster-sized)
- Intelligence (INT): 12
- Power (POW): 16
- Dexterity (DEX): 14
- Charisma (CHA): 10
- Education (EDU): N/A (Spirit Realm Knowledge)
Hit Points (HP): 35
Willpower Points (WP): 16
Damage Bonus (DB): +1D6
Move: 6 (Land), 12 (Water)
Skills
- Swimming (Masterful Movement in Water): 90%
- Intimidate (Roaring and Threatening to Deter Foes): 75%
- Stealth (Sneaking Underwater or Through Dense Forests): 60%
- Perception (Noticing Movement in Water or in the Surrounding Environment): 70%
- Brawl (Claws and Teeth for Close-Combat Attacks): 85%
- Survival (Surviving in Lakes, Rivers, and Marshes): 70%
- Tracking (Following Creatures along Waterways): 60%
- Lore (Spiritual and Natural Knowledge, Particularly About Water): 50%
Powers and Abilities
- Water Manipulation (Spirit Control Over Water): Mishipizheu can control and manipulate water, causing waves, whirlpools, and fog to appear. The creature can create a thick mist around it, making it difficult for enemies to track or see it.
- Effect: Create fog or waves to obscure vision, reduce enemy perception, and make travel dangerous in its territory.
- Territorial Roar (Powerful and Disorienting): The creature can roar loudly, creating shockwaves in the water and unsettling the land. This roar is a warning and can disorient and frighten intruders.
- Effect: Enemies within 30 feet must make a POW vs. 14 check or suffer a -20% penalty to their next action due to fear and disorientation.
- Aquatic Agility (Superior Speed and Maneuverability in Water): Mishipizheu can swim at incredible speeds and dive deep beneath the surface, making it almost impossible to track once it decides to retreat into the depths.
- Effect: The creature can disappear into the water to avoid combat, reappearing at any other location in its lake or river within moments.
- Pheromone Cloud (Mystical Aura of Protection): Mishipizheu exudes a mystical, calming scent that can calm most creatures of the water and discourage them from attacking, but also can attract creatures it wishes to dominate.
- Effect: Creatures in the water may be hesitant to attack or become more passive if they sense the aura, making it difficult for them to be aggressive unless provoked.
Weapons and Attacks
- Claws (Sharp and Powerful, Used for Grabbing and Ripping):
- Damage: 1D8
- Range: Melee (Close Combat)
- Teeth (Large, Sharp, and Dangerous for Crushing or Piercing):
- Damage: 1D10
- Range: Melee (Close Combat)
- Tail (A Massive, Lashing Weapon Used to Disarm or Knock Down Foes):
- Damage: 1D6
- Range: Melee (Close Combat, Area of Effect)
- Water Surge (Channeling the Power of Water to Strike or Knock Over Opponents):
- Damage: 1D6 (Area of Effect, 5 ft radius)
- Range: 10 yards (Water-based ranged attack)
Weaknesses
- Vulnerable to Fire: As a creature of water, Mishipizheu is susceptible to fire, especially if it’s used to disrupt its territory or burn the waters it inhabits.
- Land-Based Movement: While it can travel on land, Mishipizheu is much slower and less agile outside of water, and its attacks are less effective on dry ground. It prefers to stay within water to use its full range of powers.