Stat | Value | Notes |
---|---|---|
Strength (STR) | 18 | Exceptional raw power. |
Constitution (CON) | 17 | High endurance and resilience. |
Size (SIZ) | 16 | Towering and physically intimidating. |
Dexterity (DEX) | 11 | Moderate agility, enough for gunplay. |
Intelligence (INT) | 8 | Simple-minded but straightforward. |
Power (POW) | 14 | Strong willpower driven by faith. |
Appearance (APP) | 7 | Rugged and intimidating rather than charming. |
Education (EDU) | 9 | Basic understanding of practical skills. |
Derived Attributes
- Hit Points (HP): 17
- Damage Bonus (DB): +1d6
Skills
Skill | % | Notes |
---|---|---|
Brawling (Unarmed) | 85 | Former bareknuckle champion. |
Rifle | 45 | Decent with a firearm but relies on strength. |
Handgun (Pistol) | 35 | Effective at close range. |
Intimidate | 70 | Her size and demeanor demand respect. |
Melee Weapon (Axe) | 65 | Trained in brutal melee combat. |
Norse Mythology Lore | 40 | Knowledge of Týr and his teachings. |
Survival (Wilderness) | 50 | Capable in harsh environments. |
First Aid | 30 | Basic wound treatment skills. |
Insight | 35 | Limited ability to read others’ emotions. |
Dodge | 35 | Relies on her size rather than quick reflexes. |
Abilities/Traits
- Blessing of Týr (Battle Surge): Once per day, Iceberg can call upon Týr’s favor, adding +1d4 damage to her next Melee attack or improving her Melee Weapon skill by 10% for one combat round.
- Iron Constitution: She gains a +20% bonus on rolls to resist disease, poison, or other debilitating effects.
Weapons
- Rifle: (1d10+2 damage)
- Pistol: (1d8 damage)
- Battle Axe: (1d8 + 1d6 damage bonus)
- Iron Knuckles: (1d3 + 1d6 damage bonus)
Equipment
- A long rifle and holstered pistol.
- A small talisman of Tyr carved from bone.
- Flint
- Jerky