1. Characters

Fat Rump

Muscle for Hire

Fat Rump is a towering, broad-shouldered Cree man with a jovial demeanor and an unshakable grin. While not particularly bright, his good luck and strength have seen him through countless scrapes. He often ends up in ridiculous situations but somehow always survives. 

STATS

StatValueNotes
Strength (STR)16Strong enough to lift or break things with ease.
Constitution (CON)15High endurance and durability.
Size (SIZ)16A large and physically imposing presence.
Dexterity (DEX)10Average agility, with occasional clumsy moments.
Intelligence (INT)8Simple-minded and easily distracted.
Power (POW)13His uncanny luck stems from a strong connection to fate.
Appearance (APP)10A friendly, approachable appearance.
Education (EDU)7Minimal formal education.

Derived Attributes

  • Hit Points (HP): 16 
  • Damage Bonus (DB): +1d4 
  • POW: 13 

Skills

Skill%Notes
Rifle50Dependable with a long-range weapon.
Handgun (Pistol)45Decent, though prone to misfires (usually not his fault).
Brawling (Unarmed)70Favors throwing his weight around in fights.
Intimidate60His size often does the talking.
Luck85Exceptionally lucky, often surviving impossible odds.
Dodge50Relies more on luck than reflexes.
First Aid35Knows enough to stop bleeding.
Ride40Comfortable on horseback but not an expert.
Survival (Wilderness)40Decent at navigating the wilds when necessary.
Cree Lore35Basic understanding of Cree traditions and stories.

Abilities/Traits

  • Luck Magnet: When Fat Rump rolls a critical failure, he has a 50% chance of turning it into a success through sheer luck, usually accompanied by a humorous twist.
  • Immovable Object: Gains a +10% bonus to resist being shoved, grappled, or moved against his will due to his size and strength.

Weapons

  • Rifle: (1d10+2 damage)
  • Pistol: (1d8 damage)

Equipment

  • Jerky, a broken compass, dice, and a armless doll.