1. Characters

Salali - The Squirrel

Scout

Trail-watcher and forage expert.

STATS

Salali “the Squirrel”

Medium humanoid (human), chaotic good

Armor Class15 (studded leather, “Spirit‑Wood” buckler)
Hit Points27 (3d10 + 6)
Speed30 ft.; climb 20 ft. (Squirrel Agility)
STRDEXCONINTWISCHA
11 (+0)17 (+3)14 (+2)12 (+1)15 (+2)10 (+0)

Saving Throws

Dex +5, Wis +4

Skills

Acrobatics +5, Animal Handling +4, Nature +3, Perception +6, Stealth +7*, Survival +4
*Includes expertise‑like bonus from Natural Explorer in prairie/grassland.

Senses

passive Perception 16

Languages

English, Cherokee, a little Old Norse

Proficiency Bonus

+2


Ranger Features

  • Favored Enemy – Humanoid (Norse settlers): Advantage on Survival checks to track and Int checks to recall info.

  • Natural Explorer – Grassland/Prairie: Doubled proficiency for Stealth & Perception in that terrain; allies ignore difficult terrain while Salali leads.

  • Fighting Style – Archery: +2 bonus to attack rolls with ranged weapons.

  • Spellcasting (Ranger 3; spell save DC 12, +4 to hit):
    • 3 1st‑level slots. Known spells: hunter’s mark, cure wounds, hail of thorns, speak with animals.

  • Primeval Awareness (expend spell slot to sense beasts/monstrosities within 1 mile).

Actions

Multiattack. Salali makes two attacks with Longbow.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 1d8 + 5 piercing damage (plus 1d6 fire on a flare‑tip arrow).

Twin Knife Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 slashing.


Equipment

  • Longbow of Braided Cedar (counts as non‑magical, advantage on Stealth when hiding in trees/brush)

  • Pair of obsidian‑bladed knives

  • Studded leather armor with woven talismans

  • Spirit‑Wood buckler (small shield, AC already included; can be slung on back for bow use)

  • 20 arrows, 3 flare‑tip arrows, 1 grappling hook & 50 ft. braided cord

  • Pouch of cedar chips and a carved wood rattle (focus for ranger spells)