Salali “the Squirrel”
Medium humanoid (human), chaotic good
| Armor Class | 15 (studded leather, “Spirit‑Wood” buckler) |
|---|---|
| Hit Points | 27 (3d10 + 6) |
| Speed | 30 ft.; climb 20 ft. (Squirrel Agility) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Saving Throws
Dex +5, Wis +4
Skills
Acrobatics +5, Animal Handling +4, Nature +3, Perception +6, Stealth +7*, Survival +4
*Includes expertise‑like bonus from Natural Explorer in prairie/grassland.
Senses
passive Perception 16
Languages
English, Cherokee, a little Old Norse
Proficiency Bonus
+2
Ranger Features
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Favored Enemy – Humanoid (Norse settlers): Advantage on Survival checks to track and Int checks to recall info.
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Natural Explorer – Grassland/Prairie: Doubled proficiency for Stealth & Perception in that terrain; allies ignore difficult terrain while Salali leads.
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Fighting Style – Archery: +2 bonus to attack rolls with ranged weapons.
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Spellcasting (Ranger 3; spell save DC 12, +4 to hit):
• 3 1st‑level slots. Known spells: hunter’s mark, cure wounds, hail of thorns, speak with animals. -
Primeval Awareness (expend spell slot to sense beasts/monstrosities within 1 mile).
Actions
Multiattack. Salali makes two attacks with Longbow.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 1d8 + 5 piercing damage (plus 1d6 fire on a flare‑tip arrow).
Twin Knife Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 slashing.
Equipment
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Longbow of Braided Cedar (counts as non‑magical, advantage on Stealth when hiding in trees/brush)
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Pair of obsidian‑bladed knives
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Studded leather armor with woven talismans
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Spirit‑Wood buckler (small shield, AC already included; can be slung on back for bow use)
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20 arrows, 3 flare‑tip arrows, 1 grappling hook & 50 ft. braided cord
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Pouch of cedar chips and a carved wood rattle (focus for ranger spells)