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  1. Abilities

Forge Destiny (Fate •••••)

Spell
  1. Forge Destiny (Fate •••••)

    Practice: Making
    Primary Factor: Duration
    Withstand: Composure
    Suggested Rote Skills: Intimidation, Occult, Persuasion

    If a Master of Fate does not have a hero of destiny handy, he can simply make one. He has several means of accomplishing this at his disposal, and may apply one of the following effects

    • The mage grants the subject a Supernatural Merit for which she qualifies with a maximum rating equal to the spell’s Potency. Sanctity of Merits (see p. 99) doesn’t apply to the loss of this Merit.
    • The mage increases or decreases a subjects rating in a Supernatural Merit by dots equal to Potency.
    • The mage imposes Aspirations and Obsessions on the subject equal to Potency, replacing ones chosen by the Storyteller.
    • The mage chooses the subject's Doom (p. 100). This can affect subjects that don't have the Destiny Merit.