The Q.U.E.S.Ting Council
The council has anywhere from 7 to 11 seats at any given time. Each seat is not a singular person, but a department backing a Senior Director, who becomes the chair of that department and gets a seat on the council.
General Responsibilities include:
- Setting guild-wide policy
- Approving new categories of quests
- Resolve inter-nation legal troubles
- Decides when Q.U.E.S.T. disavows a party
Current Council Positions (as of 1500):
The Chair of Allocation - Decides where adventurers are sent and where Q.U.E.S.T. operates.
The Arbiter of Liability - Handles lawsuits, divine retribution, and potential crimes that parties have committed while allied with Q.U.E.S.T.
The Quartermaster of Networks - Handles item procurement and relations with other organizations.
The Auditor of Outcomes - Reviews and determines Q.U.E.S.T. values in success/failure metrics.
The Overseer of Emergent Threats - Classifies new monsters, reality anomalies, and new threats.
Below the Council are Regional Directors, each region has a different regional director.
Each General Director has sub directors which handle specialized incidents such as:
- Director of Arcane Affairs
- Director of Extraplanar Risk
- Director of Monster Containment
- Director of Employee Welfare
These are often in competition with each other for resources from the General Director.
Q.U.E.S.T. Givers deal with the ranks of the parties directly, and are given a fair bit of freedom, though must answer to their Unit (if they have one) and their Directors.
Q.U.E.S.T. Givers are generally broken down into 4 Ranks, which correspond with the 4 tiers of play.
Senior Q.U.E.S.T. Givers
- Generalist Seniors
- Handle high-value parties
- Try to recruit high-value parties such as the Hype Squad or the Wyrmspeakers
- Can negotiate with governments on behalf of Q.U.E.S.T.
- Can override lower-level decisions
- Has permission to put out temporary ordinances and assign lower ranked Q.U.E.S.T. Givers quests.
- Specialized Seniors
- Deal with specialized issues, often apart of a unit but not always. Examples follow:
- Crisis Givers
- Dispatched when a party messes up catastrophically
- Black Ledger Givers
- Handle illegal but needed quests
- Failure Specialists
- Assigned to parties that are deemed unrecoverable or quests deemed suicidal
Principal Q.U.E.S.T. Givers
- Generalist Principals
- Assign quests
- Temporarily suspend standard Giver decisions and actions
- Enforce permits
- Manage supplies and Q.U.E.S.T. Safehouses
- Oversee reports from lower ranked Givers
- Specialized Principals
- Similar to seniors, but deal with smaller issues such as:
- Frontier Givers - specialize in wilderness operations
- Faith and Cult Givers - Specialize in magical and divine operations
- Urban Givers - Specialize in city operations
Q.U.E.S.T. Givers
- The standard Q.U.E.S.T. Giver rank. Usually ends of tending a Q.U.E.S.T. Board for a small town or a lower ranked adventuring party, but given the freedom to access supplies of Q.U.E.S.T. and utilize safehouses.
- Generalist Givers:
- Assign quests
- File detailed Reports to Q.U.E.S.T. HQ
- Manage supplies of individual parties
- Attend parties
- Oversee Junior QUEST Givers.
- Can utilize Safehouses and company resources.
- No specialized Givers exist at this level.
Junior Q.U.E.S.T. Givers
- Often new hires or probationary members.
- Generalist Juniors:
- Assign low-ranked quests
- Shadow seniors
- Fix and copy reports.
- Specialized Juniors (much more rare than specialized at other levels):
- Hazard Screeners - Test out the danger levels, often a risky job.
- Talent Recruiters - Recruiters for the lowest level, draw in parties so they can get the right paperwork.
Auxiliary Units
These special units operate outside of the Q.U.E.S.T. hierarchy. Some potential units include:
- Internal Audit - In charge of investigating Q.U.E.S.T. malpractice from the inside. Deals less with the codes and bureaucracy and more with theft, extortion, and internal strife.
- Soul Hazard Containment - Handles magic items and weapons that are classified as too dangerous for any other group. They frequently contain items considered Soul Hazards due to their ability to damage the soul irreparably.
- The Red Tape Division - The internal investigation unit dealing with the codes and rules of Q.U.E.S.T.
- The Posthumous Affairs Office - Deals with liches, undead, and legality.