1. Journals

S01E75: The Blackout in Avernus

4 Uktar, 1494 DR

Players Involved:

  • Veldryn (Male, Drow, Warlock)
  • FanDragon (Female, Human, Fighter)
  • Miunir (Male, Human, Wizard)
  • Zaen (Male, Human, Artificier)
  • Zolo (Male, Aasimar, Fighter)

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Act I: The Pivot to True Chaos

GuildHouse-Explosion.webp?rlkey=7mmwr50w05ooltvn3a5kkoxfi&raw=1Following their contradictory, chaotic sabotage of both Zariel’s devils and the invading demons, the battlefield around the Bromocorah Guildhouse had devolved into a pure, multi-sided free-for-all. Demit, reveling in the madness, decided it was time to commit to total destruction.

The party was summoned to a tense, hastily fortified section of the Guildhouse, the air vibrating with explosions. Demit, watching the red chaos through a viewport, laid out the next, most reckless mission: "You've created perfect chaos. Now, we exploit it. Both sides are drawing power from one location: the Conflux of Soul Wells. Destroy that multi-sided pump, and you shut down the local war entirely."

Kilionzel provided the intel: the Conflux was deep below, defended by both sides who sometimes fought each other, and sometimes fought the party. They had three entrances: The Devil's Pipeline, The Demon's Sinkhole, and The Neutral Breach. The entire structure was fragile—they had to break it all.

Act II: Descent into the Soul Wells

Devil-pipeline.webp?rlkey=7aix1h5f6dj8w5exn12fxib9g&raw=1The party descended into the Conflux of Soul Wells, a complex, cavernous nexus where the River Styx's tainted water was pumped. The air was sickly sweet and strangely cold, filled with the constant echoes of trapped souls.

The Devil's Pipeline They entered a narrow passage running alongside a massive, pulsing black pipeline. The passage was guarded by armored devil skirmishers who had magically reinforced the exit. Their chaotic entrance was loud enough to alert a powerful Narzugon and a Black Abishai. The Bromocorah chaos won with a perfect one-two punch of collateral damage: FanDragon, growing to Rune Knight size, and Zaen, utilizing his prodigy in poison-making, combined their strength to literally shove the fiends over the edge of the passage and down into the flowing River Styx. The black, tainted water instantly erased their memories of ever being alive.

The Demon's Sinkhole This was a vast, wet cavern, a chaotic vertical space patrolled by flying demons. The party initially managed to slip past the creatures, but Zaen, always one for an explosive idea, had other plans. With a burst of magic, he planted ideas into the mind of a patrolling Vrock, immediately resulting in the demon attacking its own brethren. The demons devolved into a desperate civil war, beating each other to a pulp. Miunir, the Bladesinging Wizard, finished the battered survivors off with a powerful area magic spell, clearing the cavern with stunning, orchestrated violence.

The Fusion Valve A circular metal platform was suspended over a flowing river of black, shimmering Styx water. They found a group of devils and demons arguing fiercely, their attention completely on each other. Miunir, seeing the perfect opening for an illusionist's prank, cast a great invisibility spell and sneaked right behind the squabbling fiends. He launched a massive thunderweave spell at their feet, and every single demon and devil plunged instantly into the River of Styx to their demise.

Act III: The Neutral Breach

Watergate-Breach.webp?rlkey=pnrfd62qb6b928rbqy79hiqq3&raw=1The three chaotic paths converged at the Neutral Breach, a damaged corridor sealed by the Fusion Valve. This was a lock requiring the input of three opposing philosophical concepts of the Blood War: Law (Chain), Chaos (Star), and Neutrality (Empty Vessel). The riddle demanded a mathematical logic: "Law and Chaos must fight, but the Vessel must contain the difference. The sum of the three is the whole."

It took Miunir, the analytical Wizard, to understand the abstract, mathematical logic required to open the valve, successfully solving the cipher. With the lock turned, the party was instantly teleported to the heart of the operation.

Act IV: Blackout in the Core

The-Oplosan-Core.webp?rlkey=qwj42gvplvcb9b6l23dpt476k&raw=1The party arrived at the Conflux Core—a massive, spherical cavern where a central, throbbing crystal siphoned power from the Styx. This narrow platform was guarded by the combined command of the operation: an Amnizu Commander, a powerful, flying devil, and a colossal Marilith Bodyguard, a demon thrown in to protect the core from the devils themselves.

The fight was an extremely deadly, three-way free-for-all. The central crystal pulsed with a dangerous Soul Drain, threatening to exhaust the party even as the two fiendish commanders fought each other and targeted the adventurers. Zolo, putting his Arcane Archer skills to use, targeted the Amnizu's wings, while FanDragon and Veldryn fought to keep the raging Marilith focused away from the crystal.

The Bromocorah chaos paid off because they ignored both fiends as the ultimate goal. Veldryn, using his flamboyant illusions, tricked the Marilith into striking the Amnizu, buying precious seconds. Zolo, Miunir, and Zaen then focused their full, destructive power on the central, throbbing crystal. They succeeded in destroying the crystal, triggering a catastrophic shutdown of the entire system.

With the Conflux Core destroyed, the Amnizu and Marilith were banished in a massive power surge. The party escaped the collapsing chamber just as pipelines burst and the terrible whispers of the trapped souls fell silent. They emerged back at the Guildhouse, exhausted and triumphant. They had achieved Demit's ultimate goal: a Blood War Blackout in their sector. The terrifying, unprecedented neutral action of the Bromocorah Guild had drawn the attention of the highest powers in both the Hells and the Abyss, setting the stage for even greater chaos.