The Coins & Cloaks guild, under the guise of a reputable magic item shop of the same name in Khar Benidir, operates as a secretive organization with ambitions that stretch far beyond simple commerce. Led by a strategically minded retired pirate captain, John Cutter, the guild specializes in the acquisition and control of magical artifacts, with a particular interest in the Sands of Time—a powerful relic capable of manipulating time itself. Despite its facade of legitimacy, the guild orchestrates a variety of operations ranging from high-stakes thefts to intricate espionage, all while delving into forbidden experiments with temporal magic. The Coins & Cloaks guild is a paradoxical blend of commerce and shadowy intrigue, driven by a singular obsession to reclaim lost glory and power through mastery over time.