A Young criminal syndicate forming in Northern Scoria, they have filled the gap left by the retreating military and guard.
Their expansion has caused many townsfolk and villagers to lose their homes, though their rise isn’t entirely hazardous. They offer hunting and protection services to towns/villages willing to pay their fees.
This faction clearly has some backer as it appeared suddenly with an abundance of resources, who that backer could be is unknown.
Faction Stats:
Criminal Syndicate
Leadership Bonus: Negotiator - +1 to Diplomacy and advantage on Diplomacy checks related to negotation and forming alliances.
Medium Organization: Pop Bonus +1
Stats:
Military Might: 15 - 2
Infrastructure: 19 - 4
Public Health:14 - 2
Education: 12 - 1
Economic stability:14 - 2
Diplomacy: 17 - 3
Magic: 14 (+2 regional magic bonus) - 2
Skills:
Military Might:
Raid-2
Diplomacy:
Espionage-3
Negotiation-2
Infrastructure:
Resource Allocation-2
Qualities:
Passive:
Resourceful (advantage on Economic Stability)
Secretive (advantage on Espionage, disadvantage on Diplomacy).
The Blessing of a Prophet: Advantage on Alot of checks, they have knowledge of the future.