1. Races

Bullywug

Medium Humanoid (Bullywug), Neutral Evil
AC 15 (Hide Armor, shield)
Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 20 ft., Swim 40 ft.
mod
save
mod
save
mod
save
Str
12
+1
+1
Dex
12
+1
+1
Con
13
+1
+1
Int
7
-2
-2
Wis
10
+0
+0
Cha
7
-2
-2
Skills Stealth +3

Gear Spear

Senses Passive Perception 10
Languages Bullywug
CR 1/4 (XP 50; PB +2) 

Traits

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Standing Leap. The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Multiattack. The bullywug makes two melee attacks: one with its bite and one with its spear.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Insectile Rapier. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage plus 2 (1d4) Poison damage.

Habitat: Swamp
Source: MM'14, page 35. Reprinted as Bullywug Warrior in MM'25. Also found in HotDQWDMMGoSEGWWBtW.