Army results
| Battles Fought | 8 |
| Glory Point Earned | 120 |
| Glory Point Spent | 620 |
Total points: 1860pts
Battle formation: Swift Reinforcements
Arcane Tome (max 6 non-summon spells/prayers in total and max 3 summon spells):
- High Star's Light
- Curse of Scorched Metal
- Speed of the Twin-Tailed Comet
- Holy Aegis
- Reckoning of Sinners
- Benediction of High Heavens
- Ravenak's Gnashing Jaws
- Burning Head
- Geminid Lifeswarm
Landmarks of Ghyran: None
Regiment 1
Vytautas Panin (Freeguild General on Griffon-230pts)
- Renown points: 18 pts
- Path of the Thyrian Druid:
Elite (Heal 1 wound at the start of every Hero Phase, Friendly units wholly within 3 inches are not visible for enemy units outside of 12 inches) - heroic trait: Natural Terror (Once Per Battle, Any Hero Phase, 1 enemy unit has a control score of 1 as long as Vytautas is in play.)
- Artefacts: Barkflesh Shield (Ignore the first damage dealt to VyTautas each phase).
- Battle wounds: 1
Vytautas' Coursers (Freeguild Cavaliers-300pts)
- Reinforced
- Renown Points: 39
- Path of the Foresters (Mighty):
Arboreal Concealment (Subtract 1 from shooting attacks that target this unit)
Fleet-footed Fighters (During the enemy movement phase, roll a D3. If no enemies are within 9, roll a D6. On a 2+, the unit can run a number of inches equal to the roll. It can run past enemy units' combat ranges but not end in combat)
Vital Souls (Once Per Battle, Your Movement Phase. Once per Battle, return D3 models back) - Battle wounds: 1
Torvil Beasttrackers (Wildercorps Hunters-120pts)
- Renown Points: 19
- Path of the Foresters:
Defensive Thicket (During the combat phase, when charged, roll a dice. On a 3+, -1 to be wounded)
Bramblebarb Burstpots (During a charing phase, if this unit did not charge, deal D3 damage to an enemy within combat range) - Battle wounds (Serious): 6
Serious Battle Scar: Graspspite Musk (change the run/redeploy roll to a D3 dice. Units retreating from this unit in combat suffer D6 Mortal Wounds)
Helecta's Epihany (Celestial Hurricanum-170pts)
- Renown Points: 19
- Path of the Artillerist:
Mobile Construction (+2 to movement) - Battle wounds: 0
Tornosk Garrison (Freeguild Steelhelms-90pts)
- Renown Points: 12
- Path of the Foresters:
Defensive Thicket (During the combat phase, when charged, roll a dice. On a 3+, -1 to be wounded) - Battle wounds: 8 (Serious)
Regiment 2
Loviatar, Hoarfrost Summoner (Sorceress-130pts)
- Renown points: 14
- Path of the Sorcerer:
Power Disruptor (+1 to Unbinding, can be done from any range) - Battle wounds: 3
Moonlit Hunters (Dark Riders-170pts)
- Renown Points: 18
- Path of the Cavelier:
Hot-Blooded Charge (+1 to charge when wholly within enemy territory)
Shrouded by Smoke (-1 to be wounded) - Battle wounds (Serious): 8
Splinterskin (+1 to wound for enemy shooting attacks if this unit is within 12' of the target. Otherwise, -1 to be wounded for enemy shooting attacks).
Regiment 3
Lugash Alrakson (Runelord-130pts)
- Renown points: 17
- Path of the Zealot
(Start the battle with D3 Ritual Points) - Battle wounds: 2
Tornosk Pest Clearers (Irondrakes-140pts)
- Renown points: 4
- Battle wounds: 2
Regiment 4
Traiden the Fox (Freeguild Cavalier-Marshal-130pts)
- Renown points: 2
- Battle Wounds: 4
Glory Seeker (Steam Tank Commander-250pts)
- Renown points: 4