Ship Description
Khanijigar-Class Corvettes are large and imposing ships, a bruiser designed to trade blows with other battleships. Warships such as this were used in the hundred wars of Hegemonic conquest, and wreckage of them are common finds out in the far reaches of the systems.
These capital ships are unable to land on planets - they do have docking structures for orbital platforms, but a shuttle is used to make landings on terrestrial surfaces.

Firedrake
Crew quality (0/3)
Upgrades
Comms (1/4)
- Installed: Fake Transponder - Usable remotely, this system can broadcast a different ship’s signal or play a powerful recording or sensor echoes (or act as a beacon).
Engines (2/3)
- Installed: Jump Drive - A special engine that can activate the Ur gates that connect systems and translate the ship into hyperspace lanes.
Hull (1/2)
- Installed: Crew Quarters - You can sleep anywhere, but crew quarters are actually meant for it. Crew quarters afford privacy and comfort in a domain where such things are luxuries.
Weapons (1/3)
- Installed: Particle Cannons - Pew! Pew! Usually fixed in one direction on personal vessels. Often cross linked. Not legal without license
Auxiliary:
- Shields - Particle sinks and EM deflectors. Overwhelmed by focused fire. Counts as armor against ship weapons and energy attacks. Largely absorbs blaster fire.
- Medical Bay - A clean room with medical equipment. No hospital, but sufficient to patch most injuries. Storage for drugs and medical scanners. Add +1d to recovery rolls.
Ship Gear:
- Shuttle - A small spacecraft capable of carrying a few people from planet to orbit. Limited systems capacity—treat any system as quality zero vs. actual ships. Can attach to airlocks, but best stored in a landing bay if you don’t want stray asteroids or Particle Cannon fire affecting it.
Crew Special Abilities:
Sympathizers
Your ideology is especially appealing. When you deal with a crew or faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).
If the GM is unsure of the answer, they can make a fortune roll using the crew’s quality, perhaps modified by their standing with a faction. Factions are not monolithic and while the faction as a whole (and certain individuals within it) may despise the PCs, some of their members may still have rebellious leanings. Note that the answer to the question of believers is always at least one.