October 4: Session 0
- Session 0 plan
October 11: Prologue A
- First three
victimsplayers - Have a character concept in mind and a reason you're heading to, or already live in, Ten-Towns
October 18: Prologue B
- Second three
victimsand their character concepts
October 25 November 1: Session 1
- First full party session!
- Have characters ready to
dieplay
More info:
REWARDS FROM PROLOGUE
- Cold Weather Clothing item
- Proficiency in a skill, toolset, weapon/weapon type, armor type, OR language
- Trinket or two from this table
OTHER EQUIPMENT
To reflect the year-and-a-half interlude spent in Icewind Dale between the prologue and the start of the campaign, add the following to your character's equipment:
- One or two Tools (ie Herbalism Kit, Tinker's Tools) - value not to exceed 50GP
Adventuring gear will be managed via a group Supply Die mechanic, so acquiring and tracking specific items won't be necessary.