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October 4: Session 0

October 11: Prologue A

  • First three victims players
  • Have a character concept in mind and a reason you're heading to, or already live in, Ten-Towns

October 18: Prologue B

  • Second three victims and their character concepts

October 25 November 1: Session 1

  • First full party session!
  • Have characters ready to die play

More info: 


REWARDS FROM PROLOGUE

  1. Cold Weather Clothing item
  2. Proficiency in a skill, toolset, weapon/weapon type, armor type, OR language
  3. Trinket or two from this table

OTHER EQUIPMENT

To reflect the year-and-a-half interlude spent in Icewind Dale between the prologue and the start of the campaign, add the following to your character's equipment:

  • One or two Tools (ie Herbalism Kit, Tinker's Tools) - value not to exceed 50GP

Adventuring gear will be managed via a group Supply Die mechanic, so acquiring and tracking specific items won't be necessary.

Notes