The character's body emits a putrid odor that smells of heavy spices, mixed with an undertone of rot. The character gains resistance to poison damage, but emits an involuntary cloud of stench whenever they are hit by a melee attack.
Any creature within 5 feet of the character must
succeed on a DC 10 Constitution saving throw or be
poisoned until the start of its next turn. On a successful
saving throw, the creature is immune to the character’s
stench for 24 hours.