God's Guide
Everything listed below is a collection I made of what I use for my campaigns in one place, but anything with "general" in the title are interchangeable depending on the setting. If you want to know which options you can choose in a specific setting; refer to the campaigns that are present when you click on the "dashboard" link (Sharran, tWBtWL, etc.).
For a step-by-step guide on character creation, go here: Step-by-Step Character Creation.
For information on weapons and the One D&D Weapon Mastery mechanic, go here: Weapons and Weapon Mastery Properties.
New Feats
Homebrew Background (RAW backgrounds can be found at wikidot)
General Homebrew Rules
List of All Races
A visit to one of the great cities in the worlds of Dungeons & Dragons—Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors overwhelms the senses. Voices chatter in countless different languages. The smells of cooking in dozens of different cuisines mingle with the odors of crowded streets and poor sanitation. Buildings in myriad architectural styles display the diverse origins of their inhabitants.
And the people themselves—people of varying size, shape, and color, dressed in a dazzling spectrum of styles and hues—represent many different races, from diminutive halflings and stout dwarves to majestically beautiful elves, mingling among a variety of human ethnicities.
Scattered among the members of these more common races are the true exotics: a hulking dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes. A group of gnomes laughs as one of them activates a clever wooden toy that moves of its own accord. Half-elves and half-orcs live and work alongside humans, without fully belonging to the races of either of their parents. And there, well out of the sunlight, is a lone drow—a fugitive from the subterranean expanse of the Underdark, trying to make his way in a world that fears his kind. The following General List of Races table has more information about these unusual races.
Official Races | ||
---|---|---|
Race | Subrace(s) | Source |
Aasimar |
-- | MP:MM |
Bugbear | -- | MP:MM |
Centaur | -- | MP:MM/MOoT |
Changeling | -- | MP:MM |
Deep Gnome | -- | MP:MM |
Dhampir | -- | VRGR |
Dragonborn | -- | PHB/FTD |
Duergar | -- | MP:MM |
Dwarf | -- | PHB |
Eladrin | -- | MP:MM |
Elf | PHB | |
Firbolg | -- | MP:MM |
Genasi | MP:MM | |
Githyanki | -- | MP:MM |
Githzerai | -- | MP:MM |
Gnome | PHB | |
Goblin | -- | MP:MM |
Goliath | -- | MP:MM |
Half-Elf | -- | PHB |
Half-Orc | -- | PHB |
Halfling | PHB | |
Hexblood | -- | VRGR |
Hobgoblin | -- | MP:MM |
Human | -- | PHB |
Kenku | -- | MP:MM |
Kobold | -- | MP:MM |
Lizardfolk | -- | MP:MM |
Minotaur | -- | MP:MM/MOoT |
Orc | -- | MP:MM |
Reborn | -- | VRGR |
Sea Elf | -- | MP:MM |
Shadar-kai | -- | MP:MM |
Shifter | -- | MP:MM |
Tabaxi | -- | MP:MM |
Tiefling | PHB/MToF | |
Tortle | -- | MP:MM |
Triton | -- | MP:MM/MOoT |
Warforged | -- | E:RLW |
Yuan-Ti | -- | MP:MM |
Unofficial Races | ||
Al'uthiin |
Homebrew | |
Krinth | -- | Homebrew |
Mo'ankli | -- | Homebrew |
Ragborn | 3rd Party | |
Raskir | -- | 3rd Party |
Shadovar | -- | Homebrew |
Campaign/Setting Specific Races | ||
Fairy | -- | MP:MM |
Harengon | -- | MP:MM/WBtW |
Leonin | -- | MOoT |
Plasmoid | -- | S:AiS |
Satyr | -- | MP:MM/MOoT |
General List of Classes and Subclasses
Adventurers are extraordinary people, driven by a thirst for excitement into a life that others would never dare lead. They are heroes, compelled to explore the dark places of the world and take on the challenges that lesser women and men can't stand against.
Class is the primary definition of what your character can do. It's more than a profession; it's your character's calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A cleric, by contrast, might see himself as a willing servant in a god's unfolding plan or a conflict brewing among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith.
Your class gives you a variety of special features, such as a fighter's mastery of weapons and armor, and a wizard's spells. At low levels, your class gives you only two or three features, but as you advance in level you gain more and your existing features often improve.
Each class entry includes a table summarizing the benefits you gain at every level, and a detailed explanation of each one.
The following General List of Classes and Subclasses table has every class and subclass available to you:
General List of Classes and Subclasses | |||||
---|---|---|---|---|---|
Class | Core Ability | Official Subclasses | Source | Unofficial Subclasses | Source |
Artificer | Intelligence |
|
-- | -- | |
Barbarian | Strength |
|
| ||
Bard | Charisma |
|
| ||
Blood Hunter | Strength or Dexterity |
| -- | -- | |
Cleric | Wisdom |
|
| ||
Druid | Wisdom |
|
| ||
Fighter | Strength or Dexterity |
|
| ||
Monk | Dexterity and Wisdom |
|
| ||
Paladin | Dexterity and Charisma or Strength and Charisma |
|
| ||
Ranger | Dexterity and Wisdom or Strength and Wisdom |
|
| ||
Rogue | Dexterity |
|
| ||
Sorcerer | Charisma |
|
| ||
Warlock | Charisma |
|
| ||
Wizard | Intelligence |
|
|
List of General Homebrew Spells
- 1st-level