To understand pain Is to know it in all of Its forms, and preside over cruelty, loss, penance, redemption, regret. sorrow, and war. The gods they serve teach that pain and suffering are essential to one's growth and endurance. In Netheril, many of these clerics are warriors, medics, or counselors. Many practice painful traditions and arts, such as flagellation, penance, or extreme fasting, piercings, scarification or tattooing.
Pain Domain Spells | |
---|---|
Cleric Level | Spells |
1st | Cure Wounds, Inflict Wounds |
3rd | Hold Person, Warding Bond |
5th | Life Transference, Vampiric Touch |
7th | Blight, Resilient Sphere |
9th | Hold Monster, Mass Cure Wounds |
Adept of Pain
Beginning at 1st level, you gain proficiency with martial weapons and while you are wearing no armor and not wearing a shield, your AC equals 10 + your Constitution modifier + your Wisdom modifier.
Suffering
At 1st level, you gain the ability to alter the effects of pain. You have a pool of d6's that you spend to alter pain. The number of dice in the pool equals 1 + your cleric level. and are called your suffering dice. When you take damage, or when you deal damage with a weapon attack, you can spend dice from this pool to increase or decrease the damage dealt. The maximum number of dice you can spend at once equals your Wisdom modifier (minimum of one die). Roll the dice you spend and add them together: the damage roll has a penalty or bonus equal to the total (your choice each time you use this feature). Your pool regains all expended dice when you finish a long rest.
Channel Divinity: Self Sacrifice
Starting at 2nd level, you can use your Channel Divinity to take on the pain meant for others. When a creature within 30 feet of you takes damage. you can use your reaction to magically take that damage instead; this damage can't be reduced in any way. This feature also transfers any other effects that might accompany the damage, treating you as if you were the original target of the attack or effect. If the damage you take from using this feature would reduce you to 0 hit points, you instead are reduced to a number of hit points equal to your cleric level.
Tribulation
At 6th level, when a creature within 10 feet of you takes damage or deals damage with a weapon attack, you can use your reaction to spend suffering dice to affect the roll as if you were the target or dealing the damage.
Divine Strike
Starting at 8th level, the cleric gains the ability to infuse their weapon strikes with agonizing energy. Once on each of the cleric's turns when they hit a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 necrotic damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8.
Revel in Agony
Beginning at 17th level, damage that would break your will or render you senseless has no effect. You gain the following benefits:
- While you are concentrating on a spell, your concentration can't be broken as a result of taking damage.
- You don't fall unconscious as a result of having 0 hit points. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points.
- Once per long rest when you use your Suffering feature to spend suffering die, you can spend up to your total number of suffering die.