The caprice of the gods. The destiny of heroes. Great journeys into monster-infested wilds, and mythic odysseys to where the mist lies at the edge of the world and back. These elements of adventure fill the realms of Theros.


Realms of Gods and Mortals

The world of Theros, as its inhabitants understand, includes three realms: the mortal world, the divine realm of Nyx, and the Underworld.

Compared to most worlds of the Material Plane, the mortal realm of Theros is small. The known world is barely two hundred miles across, with the mists beyond.

A vast, opaque fog acts as a wall at the borders of Theros. If you check the map, the areas to the very edge of the map is covered by this fog, and it seems unpassable by mortals. Everyone who has tried to traverse into the fog always winds up exiting the fog at a random fog-obfuscated point in Theros. Though, there are the very few who walk out of this fog with no memory of where or who they were previous, sometimes they are seemingly completely new to the realm as there is no evidence of a previous life before exiting from the fog. These people are called the Mistborn.

The known world of Theros consists of a long stretch of coastline forming the eastern edge of the vast Siren Sea. Eastward from the sea, the land rises up to two ridges of mountains. The lofty peaks of the second ridge form a barrier that few mortals have passed, so only few have seen what is assumed to be the mist that lies beyond.

To the north, the coastal lands become a barren region of badlands crossed by a labyrinth of arid canyons, with minotaur lands beyond. The minotaurs speak of impenetrable mountains rising amid a dark forest to the north above Skophos.

The Siren Sea is studded with islands large and small. The largest cluster near the mainland, called the Dakra Isles, is poorly charted, and even those sailors who attempt to explore the isles return with contradictory information. Westward from those islands, some have successfully sailed to the edge of the known world, though no one can say for certain how far it is--the journey never unfolds in a straight line. In theory, it is equally possible to sail south to the edge of the known world, but those waters are stormier and more forbidding.

The heart of mortal civilization lies in and around three poleis-cities and their surrounding territories. Together the three poleis, Akros, Meletis, and Setessa, encompass most of the human population of Theros. Meletis covers the whole territory of the southwestern peninsula, Akros forms the northern frontier, and Setessa lies at the northern edge of the wild Nessian Wood.

Two bands of centaurs--the Lagonna and the Pheres--roam the hills and grasslands between the three poleis. The leonin hunt in the valley of Oreskos, nestled between the two mountain ranges. Satyrs dwell in a smaller sylvan vale northeast of the Nessian Wood. And tritons live primarily in the coastal shallows of the Siren Sea, though some manage to make comfortable homes among the humans of Meletis.

The badlands of Phoberos, northwest of Akros, are the frontier where Akroan soldiers clash with minotaurs. Farther north is the minotaur city of Skophos, little known to humans.

The necropoleis of Asphodel and Odunos are home to the Returned-zombie-like beings who have escaped the clutches of the underworld at the cost of their identities. The lands around these cities are bleak and barren, as if the Returned brought the pall of the underworld out with them into the mortal realm. 


Gods and Worship

A pantheon of fifteen gods guides religious life on Theros. To learn more, click on the "Gods and Worship" title above.