You made a pact with one who embodies the freezing cold and biting winters. This entity, whether you fear it or embrace it, allows you to channel the bitter cold and blizzards of the north as your own. Does this entity want you to blot out the sun with ice, bring a chilly demise to all who misjudge the danger of the tundra, or show the comforting feeling that snow can in inhibit?

You could have been lost deep in the tundra, and this entity saved you from a frozen death. Maybe you sought this entity out for answers and it gave you them in the form of an icy presence that inhabited your body. No matter your origins, you find that frostbite and winter storms seem to follow your movement, whether this brings you comfort or aggravation.

Entities that may have bestowed you with this pact could be bheur hags, mysterious cryptids of Auril, a powerful spirit who died in the snow, or frost giants who gave you giant runes.


Expanded Spell List

The Frigid lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

FRIGID EXPANDED SPELLS

Spell LevelSpells
1stFrost Fingers, Ice Knife
2ndRime's Binding Ice, Snilloc's Snowball Storm
3rdElemental Weapon (Cold only), Sleet Storm
4thIce Storm, Guardian of Nature
5thCone of Cold, Transmute Rock


Heart of Ice

At 1st level, your pact has acclimated you to even the most frigid climates. You have resistance to cold damage, and you’re acclimated to high altitude, including elevations above 25,000 feet.