Amn, also known as the Merchants Domain, was a tremendously wealthy nation in West Faerûn. Prior to the Spellplague and the continent's disappearance, Amn held colonies far away in Maztica. Now, post-Spellplague, it still controlls important trade routes to Calimshan and Baldur's Gate as well as colonial ports in the Moonshaes and Chult. Its population, mostly human with a large minority population of halflings, was historically in the range of 3 million but is currently unknown, though it is likely much lower. The country's natural resources and wealth, combined with its mercantile nature led Amn to become one of the most important and influential trading centers throughout Faerûn before the Spellplague. The crowning jewel of this powerful state was the capital city of Athkatla, founded in 100 Dr or 0 AR in official documents and often known as the "City of Coin."
Government. Council of Five (Oligarchy)
Capital. Athkatla (122,000)
Population. previously around 3,000,000, now estimated to be much lower
Languages. Amnian, Common,
Religions. Bane, Chauntea, Cyric, Selûne, Sune, Waukeen
Magic. arcane magic is considered illegal unless sanctioned from the Council of Five, though Divine magic was allowed if you were connected to a recognized church.
Primary Exports. ale, armor, beer, caravan items, gems, golds, grain, horses, iron, jewelry, tea, weapons
Primary Imports. magic items, mercenaries, pearls, siege weaponry
Enemies. Baldur's Gate, Waterdeep, arcane spellcasters
Factions. Cowled Wizards, Emerald Cabal, Shadow Thieves
Threats. Steadily declining population