Oghma is the god of inspiration, invention, and knowledge. Above all else, Oghma represents knowledge in its most supreme, raw form--the idea. An aphorism cited by his faithful about this concept serves them as a prayer when it is repeated aloud: "An idea has no heft but it can move mountains. An idea has no authority but it can dominate people. An idea has no strength but it can push aside empires. Knowledge is the greatest tool of the mortal mind, outweighing anything made by mortal hands. Before anything else can exist, the idea must exist."
Oghma's faithful spread knowledge and literacy as widely as possible, believing that minds ought never to be shackled by ignorance and thus not be able to bequeath the benefit they might otherwise provide their fellows. Not surprisingly, those who follow Oghma oppose those who foster deceit, trickery, and ignorance.
Folk of many professions favor the Binder: wizards,
cartographers, artists, bards, clerks, inventors, sages,
scribes, and all manner of others who uncover, preserve, and create knowledge and learning. The worship
of Oghma was, at one point, one of the few organized
faiths in Faerûn that had an established orthodoxy and
a complete network of temples that adhered to that orthodoxy. Schisms during the Time of Troubles shattered
that network, and now the structures that house the faith are individual temples or small networks of allied
temples, much in the manner of other faiths.
Alignment. Neutral
Realm. Outlands (House of Knowledge)
Allies. Azuth, Deneir, Gond, Lathander, Lliira, Milil, Sune
Enemies. Bane, Cyric, Leira, Mask, Talos
Edicts. encourage innovation and creativity, preserve knowledge, root out falsehoods, use the knowledge you have responsibly
Anathema. willingly keeping knowledge to yourself for selfish ends, knowingly propagating false knowledge without providing context of its falsehoods
Domains. Knowledge
Areas of Concern. bards, knowledge, lore, preservation, research, responsibility, scriveners