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Ability Scores

Strength Score Dexterity Score Constitution Score Intelligence Score Wisdom Score Charisma Score
9 14 10 16 10 9
-1 +2 +0 +3 +0 -1
Strength Saving Throw
Dexterity Saving Throw
Constitution Saving Throw
Intelligence Saving Throw
Wisdom Saving Throw
Charisma Saving Throw
Proficient? (* for proficiency)
       *  
-1 +2
+0
+5
+2
-1

 

AC Initiative
Walking Speed
Temporary HP Max HP Hit Dice and Size Proficiency Bonus
12 +2 10m 0 7 1d6 +2

 

Skills

Proficient?

Other Bonuses? Highest Total Modifier
Skill Used With
Untrained?
    +0 Acrobatics Dexterity Yes
    +0 Animal Handling Wisdom or Charisma Yes
* Expertise +7 Arcana Intelligence No
    +0 Athletics Strength or Constitution Yes
    - Craft (X) Intelligence No
    +0 Deception Intelligence or Charisma Yes
    - Divina Intelligence or Wisdom No
*   +2 Insight Wisdom Yes
    +0 Intimidation Charisma Yes
*   +5 Investigation Intelligence Yes
    - Alchemy (Knowledge) Intelligence No
    - Engineering (Knowledge) Intelligence No
    +0 Geography (Knowledge) Intelligence Yes
*   +5 History (Knowledge) Intelligence Yes
    +0 Legend (Knowledge) Intelligence Yes
    +0 Medicine (Knowledge) Intelligence Yes
    +0 Nature (Knowledge) Intelligence Yes
    - Nobility (Knowledge) Intelligence No
    - Planes (Knowledge) Intelligence No
    +0 Religion (Knowledge) Intelligence Yes
    +0 Martial Intelligence or Wisdom Yes
    +0 Perception Wisdom Yes
    +0 Performance Strength, Dexterity, or Charisma Yes
    +0 Persuasion Charisma Yes
    - Prima Wisdom No
    +0 Sleight of Hand Dexterity Yes
    +0 Stealth Dexterity Yes
    +0 Survival Intelligence or Wisdom Yes
    +0 Vehicles, Land Wisdom Yes
    +0 Vehicles, Sea Wisdom No

 

Other Proficiencies

Name Benefit
   

 

Languages

Language Fluency
Unangenen Full
East Midlander 1/2
South Midlander 1/2
Infernal 3/4
Celestial 1/2
Lesnirish 1/2

 

Attunement Slots

In Use Maximum
  1

 

Inventory

Name Amount
Currency
Cast (CA) (Desol) 0
Haler (HA) (Desol Midlands) 10
Basker Piece (BP) (Desol Midlands) 4
Palus (PA) (Desol Midlands) 0
Electrum Piece (EP) (Adrovia) 0
Mundane Items
Dagger, Component Pouch, Explorer's Pack, Spellbook, 1000 wealth jewelry, poorly drawn map of the Desol Midlands, traveler's clothes
Magical Items
 
Equipped Items
 

 

Culture Abilities & Boons

Culture: Unangen
Ability Name Ability Description
Basic Magic You learn a cantrip of your choice (Ray of Frost)
Minor Magic You learn a first level spell of your choice (Icebite Armor)
Minor Arcana You have proficiency in the Arcana skill.
(Upbringing Boon) Far Traveler You gain proficiency with insight and 1/2 Fluency in 2 languages (

 

Class Abilities & Boons

Class/Level: Ability Name Ability Description
Arcane Recovery

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

Skill Proficiency x2 

You gain proficiency in a skill (Investigation and History)

 

Other Boons

Boon Points Remaining = 0 Boon Point Maximum = 4
Boon Name/Cost Benefit
Ability Score Improvement (2) +1 Dexterity (13 ---> 14)
Tough 2 You gain +1 HP per level (6 ---> 7)

 

Spellcasting

Cantrips
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Spells Known/Prepared
Prestidigitation Burning Hands                
Ray of Frost Comprehend Languages                
Mage Hand Detect Magic                
Light Find Familiar                
  Mage Armor                
  Magic Missile                
Spell Slots
- 2 - - - - - - - -

 

Other Notes and Features