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  1. Notes

Calligraphy Descriptions (scripts)

Crafting Homebrew
Altering Script
Difficulty: Novice
Casting Time: 1 action or 1 bonus action
Duration: 1 hour
Class: Any
After reading these twisting words from the parchment, the world feels just a little slanted or shifted. The damage type of spell you cast changes to a random damage type. Roll a 1d8 to determine the new damage type.
 
d8 Damage Type
1 Acid
2 Cold
3 Fire
4 Lightning
5 Necrotic
6 Poison
7 Radiant
8 Thundering

Astounding Script
Difficulty:Master
Casting Time: 1 action or 1 bonus action
Duration: 1 hour
Class: Any
After reading these bold words from the parchment, the world feels loud and booming. Targets affected by the next spell you cast must succeed on a strength saving throw or be moved 10 feet directly away from you. If the spell affects an area, affected targets move 10 feet away from the center of the effect instead.

Broad Script
Difficulty: Novice
Casting Time: 1 action or 1 bonus action
Duration: 1 hour
Class: Any
After reading these tall, broad-stroked words from the parchment, the world feels a little smaller. The next spell that has a range of 5 feet or more has its range doubled. If the spell has a range of touch, it has a range of 30 feet instead.

Divine Meditation Scroll
Difficulty: Master
Casting Time: 1 action
Duration: Concentration, Instantaneous
Class: Cleric, Druid
After reading these words, you are filled with divine presence. You cast the Divination spell.

Duplicate Script
Difficulty: Varying
Novice: 1st level spell
Intermediate: 2nd level spell
Advanced: 3rd level spell
Master: 4th level spell
Grand Master: 5th level spell
Casting Time: 1 action or 1 bonus action
Duration: 1 hour
Class: Any
After reading these confusing words, the world seems to appear to be split in two. The next spell you cast that normally only targets one creature and doesn't have a range of self, can target a second creature in range with the same spell. The difficulty of the script determines the level of spell you can duplicate.

Encircling Script
Difficulty: Intermediate
Casting Time: 1 action or 1 bonus action
Duration: 1 hour
Class: Any
After reading these spiral, enrapturing words from the parchment, you can barely pull yourself away from the script. The next spell that you cast that targets an area also targets a target that is up to 10 feet out of range. You may use multiple Encircling Scripts during a single action or bonus action.

Engrossing Script
Difficulty: Advanced
Casting Time: 1 action or 1 bonus action
Duration: 1 hour
Class: Any
After reading these riveting words from the parchment, you find the world appears much closer to you. Targets affected by the next spell you cast must succeed on a strength saving throw or be moved 10 feet directly towards you. If the spell affects an area, affected targets move 10 feet towards the center of the effect instead, if possible.

Evil and Good Detection Scroll
Difficulty: Master
Casting Time: 1 action
Duration: Concentration, Instantaneous
Class: Cleric, Paladin
After reading these words, the world appears in high contrast black and white. You cast the Detect Evil and Good spell.

Extramural Meditation Scroll
Difficulty: Master
Casting Time: 1 action
Duration: Instantaneous
Class: Druid, Paladin, Ranger
After reading these words, you feel an intense connection with the territory around you. You cast the Commune with Nature spell. You only learn two facts.

Extraplanar Meditation Scroll
Difficulty: Master
Casting Time: 1 action
Duration: Instantaneous
Class: Wizard, Warlock
After reading these words, you feel an intense connection to a world apart from this one. You cast the Contact Other Plane spell.

Fortuitous Script
Difficulty: Intermediate
Casting Time: 1 action or 1 bonus action
Duration: 1 hour
Class: Any
After reading these inspiring words from the parchment, the world feels manageable and within your grasp. When you roll damage for the next spell you cast, you can reroll a number of dice equal to your primary casting modifier. The primary casting stat is Charisma for bards, sorcerers, and warlocks; Wisdom for clerics, rangers, and paladins; and Intelligence for wizards.

Greater Detection Scroll
Difficulty: Grandmaster
Casting Time: 1 action
Duration: Concentration, 10 minutes
Class: Bard, Cleric, Druid, Paladin, Warlock, Wizard
After reading these words, the world shifts into clear focus. You cast the Scrying spell.

Imposing Script
Difficulty: Advanced
Casting Time: 1 action or 1 bonus action
Duration: 1 hour
Class: Any
After reading these empowering words from the parchment, you find that the denizens of the world are beneath you. The next spell you cast that forces a creature to make a saving throw to resist its effects, the creature must make its first saving throw at disadvantage.

Ink Armor
Difficulty: Grandmaster
Casting Time: 1 action or 1 bonus action
Duration: 10 minutes
Class: Sorcerer, Warlock, Wizard
After reading these words, the ink flows off the page and wraps around your body. Your base AC becomes 14 + Dexterity modifier.

Ink Devil
Difficulty: Intermediate
Casting Time: 1 action or 1 bonus action
Duration: Concentration, 1 minute
Class: Druid, Wizard
After reading these words, the ink leaps off the page to a 5-foot cube of air up to 60 feet away. An elemental force of air whirls in the inky cloud for the spell’s duration. Any creature that ends its turn in the cloud of ink must make a DC15 Dexterity saving. On a failed save, the creature takes 1d8 slashing damage and is blinded by ink. On a successful save, the creature takes half as much damage and isn't blinded. A creature that is blinded by ink can spend an action to wipe off the ink. As a bonus action, you can move the ink devil up to 30 feet in any direction. Every time you end your turn, the area beneath the ink devil becomes slick with ink and is considered difficult terrain.

Ink Eye
Difficulty: Master
Casting Time:1 action
Duration: Concentration, up to 1 hour
Class: Cleric, Wizard
After reading these words, the ink slowly pools and forms an eye before vanishing. You cast the Arcane Eye spell.

Ink Hound
Difficulty: Master
Casting Time: 1 action
Duration: 8 hours
Class: Wizard
After reading these words, the ink spills onto the floor forming a large hound before vanishing. You cast the Mordenkainen's Faithful Hound spell. The hound only does 3d8 damage on a hit.

Ink Mark
Difficulty: Master
Casting Time: 1 action
Duration: Until dispelled
Class: Wizard
After reading these words, the ink pours off the page onto an object weighing 10 pounds or less. You touch the mark with your finger leaving a permanent ink stain. The mark on the object becomes invisible. Crafting slots are unlocked upon initial use of Ink Mark. Each time you use a new Ink Mark spell, you may use a new finger for the ink stain. You may mark as many objects a you have fingers. At any time there after, you can use your action to speak the item's name, and the ink burns off your finger. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends. If another creature is holding or carrying the item, the ink mark instead swirls and transforms into an arrow that shifts and constantly points towards the object for the next hour. Dispel magic or a similar effect successfully applied to the finger ends the spells effect.
 
Ink of Nightmares
Difficulty: Grandmaster
Casting Time: 1 action
Duration: Concentration, up to 1 minute
Class: Wizard
After reading these words, a sickening laughter can be heard from the ink as it steams off the page and disappears. You cast the Phantasmal Killer spell. The eyes of the creature affected are covered in swirling ink.

Ink Servant
Difficulty: Master
Casting Time: 1 action
Duration: 1 hour
Class: Bard, Warlock, Wizard
After reading these words, the ink floats off the page to form an amorphous semi-humanoid shape before disappearing. You cast the Unseen Servant spell.

Ink Ward
Difficulty: Grandmaster
Casting Time: 1 minute
Duration: 1 day
Class: Cleric
After reading these words, the ink streaks off the page in a blur in every direction. You cast the Forbid-dance spell.

Intramural Meditation Scroll
Difficulty: Grandmaster
Casting Time: 1 action
Duration: 1 minute
Class: Cleric, Druid, Paladin, Ranger
After reading these words, you feel an intense connection with the divine deep within you. You cast the Commune spell.

Long-handed Script
Difficulty: Intermediate
Casting Time: 1 action or 1 bonus action
Duration: 1 hour
Class: Any
After reading these broad-stroked,bold words from the parchment, you feel that the world begins to speed up as your own time stretches out. The next spell you cast that has a duration of 1 minute or longer doubles its duration, to a maximum of 24 hours.

Magic Detection Scroll
Difficulty: Novice
Casting Time: 1 action
Duration: Concentration, up to 10 minutes
Class: Bard, Cleric, Druid,Paladin, Ranger, Wizard
After reading these words, the world appears faded and de-saturated. You cast the Detect Magic spell. Magical creatures and objects within 30 feet appear vivid and colorful.

Masterful Script
Difficulty: Advanced
Casting Time: 1 action or 1 bonus action
Duration: 1 hour
Class: Any
After reading these intense,precisely written words from the parchment, you feel taller and more important than you did a moment ago. The next spell you cast is cast at 1 spell level higher.

Paper Devil
Difficulty: Advanced
Casting Time: 1 action
Duration: Concentration, 1 minute
Class: Bard, Warlock, Wizard
After reading these words, the paper begins to multiply and flutter violently before swirling up to 60 feet away and coalescing into a vortex of parchment in a cube 5 feet on each side, centered on a point you choose within range. An elemental force of air whirls in the paper cloud for the spell’s duration. A creature suffers 4d4 slashing damage when it enters the spells area for the first time or it starts its turn there. You may use a bonus action to move the paper devil up to 20 feet.

Paper Doll
Difficulty: Master
Casting Time: 1 minute
Duration: Concentration, 10 minutes
Class: Bard, Cleric, Warlock, Wizard
After reading these words, the paper folds itself into a spy glass. You cast the Clairvoyance spell.  The sensor is a 1-foot tall paper doll. While in range of the doll, you may move the doll up to 30 feet every hour. The doll is invisible and intangible. If the paper doll leaves the range of the spell, it becomes visible and flutters to the ground with its magic ended.

Paper Grasp
Difficulty: Advanced
Casting Time: 1 action
Duration: Concentration, 1 minute
Class: Wizard
After reading these words, the paper flies off to a 5-foot-square unoccupied space of your choice on the ground that is within 30 feet. You cast Maximilian's Earthen Grasp spell, except the hand is formed of thick tight layers of paper and the damage dealt by the hand is 3d6 bludgeoning damage.

Paper Illusion
Difficulty: Intermediate
Casting Time: 1 action
Duration: Concentration, 1 minute
Class: Bard, Warlock, Wizard
After reading these words, the paper flies off to a 10-foot cube unoccupied space of your choice within 60 feet. You cast the Phantasmal Force spell, except the illusion appears as a giant, thin, rigid paper sheet to any creature not affected by the spell and the damage caused by the spell is increased by 1d6 slashing damage. If any unaffected creature touches the paper sheet, they take 2d6 slashing damage and the spell ends.

Paper Shelter
Difficulty: Intermediate
Casting Time: 1 action
Duration: 8 hours
Class: Bard, Wizard
After reading these words, the paper begins to multiply and spring forth in a 10-foot-radius immobile dome around you. The spell ends if you pull apart the layers of paper from the inside of the dome. Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if it includes a larger creature or more than nine creatures. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. From the outside, the paper of the dome changes color and shape to blend in with the environment. If a creature did not see the paper shelter form and attempts to locate the paper shelter, it must succeed a DC15 perception check with disadvantage. The atmosphere inside the space is comfortable and dry, regardless of the weather outside. The dome is opaque from the inside and the outside, and the lighting of the interior is dark.

Paper Steed
Difficulty: Advanced
Casting Time: 1 action
Duration: 2 hours
Class: Wizard
After reading these words, the paper crushes, writhes, and grows larger and larger. You cast the Phantom Steed spell, except the horse is made of tightly-woven, rigid paper.

Poison and Disease Detection Scroll
Difficulty: Intermediate
Casting Time: 1 action
Duration: Concentration, up to 10 minutes
Class: Cleric, Druid, Paladin, Ranger
After reading these words, the world appears hazy and fuzzy. You cast the Detect Poison and Disease spell. Diseased, poisoned, and poisonous creatures and objects within 30 feet appear in clear and sharp focus.

Precision Script
Difficulty: Novice
Casting Time: 1 action or 1 bonus action
Duration: 1 hour
Class:  Any
After reading these tightly written and neatly formed words from the parchment, you feel a grand sense of order in the chaos of the world. When you cast the next spell that targets an area, you may choose up to 3 creatures to automatically succeed on their saving throws against the spell.

Robust Script
Difficulty: Master
Casting Time: 1 action or 1 bonus action
Duration: 1 hour
Class: Any
After reading these loose, sloppy, bold words from the parchment, you feel empowered and arrogant. When you cast the next spell that targets an area, you may choose to double the size of the area that the spell affects.

Short-handed Script
Difficulty: Novice
Casting Time: 1 action or 1 bonus action
Duration: 1 hour
Class: Any
After reading these small-stroked, quickly written words from the parchment, you feel that the world begins to slow down as your own time begins to quicken. The next spell you cast that has a casting time of 1 action, you can change the casting time to 1 bonus action for this casting. You may only cast this script once per day.

Trap Detection Scroll
Difficulty: Novice
Casting Time: 1 action
Duration: 1 minute
Class: Cleric, Druid, Ranger
After reading these words, the world appears dim. You cast the Find Traps spell. Any traps appear as brilliant light for the duration of the spell.