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  1. Notes

Tinkering Crafting

Crafting Homebrew

Tinkering is the art of applying minor magic or life essence into a device of cogs and mechanics. Tinkerers can craft tools, utilities, and ammunition using blueprints. Unlike many other professions, the devices and tools are permanent, but may require some preparation to arm them to use. Crafting some consumables like ammunition may yield multiple products.

Tinkering Type

Component Cost

Novice

50gp

Intermediate

100gp

Advanced

500gp

Master

1000gp

Grandmaster

2000gp

 

When you first learn to use the tinker's kit, choose three of the five starting blueprints, representing the crafting recipes you learned to develop as you practiced your skills to novice level. You will learn additional blueprints as you develop your techniques and hone your recipes. For a complete list of Blueprint Descriptions.

 

Tinkering Starting Recipes

Craft Ammunition

Food and Drink Purifier

Levitating Disk

Mechanical Familiar

Parachute

 

Disarming and Rearming Devices

When you are finished with a tinkering device and wish to regain the crafting slot, you may choose to disarm the device and store it in your pack. Tinkering devices are not always stable and it takes the magic or life essence of the characters to arm a device, represented by the crafting slots. When you rearm a device for use, you must lock the required crafting slots that crafting a device would require.

 

 

Tinkering Experimentation Table:  Novice

d100

Recipe Result

1-12

Alarm

13-24

Food and Drink Purifier

25-36

Levitating Disk

37-48

Mechanical Familiar

49-60

Parachute

61-72

Tinker's Netter

73-84

Tripping Wire

85-90

Craft Basic Ammunition

91-95

Unusable Results

96-100

Roll d100 on Tinkering Table: Intermediate

 

Tinkering Experimentation Table:  Intermediate

d100

Recipe Result

1-12

Extra-Dimensional Pocket

13-24

Grappling Hook

25-36

Pipe of the Ambassador

37-48

Pipe of the Merfolk

49-60

Smoke Orb

61-72

Thickened Hide Bracer

73-84

Tinker's Launcher

85-90

Craft Greater Ammunition

91-95

Roll d100 on Tinkering Table: Novice

96-100

Roll d100 on Tinkering Table: Advanced

 

Tinkering Experimentation Table:  Advance

d100

Recipe Result

1-12

All-Purpose Winch

13-24

Boots of Buoyancy

25-36

Earrings of Communication

37-48

Instant Barrier

49-60

Storm Orb

61-72

Tinker's Tentacles

73-84

Tripping Ammo

85-90

Craft Exceptional Ammunition

91-95

Rolld100 on Tinkering Table: Intermediate

96-100

Roll d100 on Tinkering Table: Master

 

 

Tinkering Experimentation Table:  Master 

d100

Recipe Result

1-12

Ammo of Sickness

13-24

Ammo of Web

25-36

Boots of Double Time

37-48

Cable of Retraction

49-60

Elemental Capacitor

61-72

Fire Orb

73-84

Tinker's Spare Appendage

85-90

Craft Superior Ammunition

91-95

Roll d100 on Tinkering Table: Advanced

96-100

Roll d100 on Tinkering Table: Grandmaster

 

 

Tinkering Experimentation Table:  Grandmaster

 

d100

Recipe Result

1-13

Ammo of Weakness

14-26

Auto-Loader

27-39

Paci-fister

40-52

Splintering Ammo

53-65

Tinker's Big Fist

66-78

Volcanic Disk

79-91

Craft Superior Ammunition

92-100

Roll d100 on Tinkering Table: Master