Tinkering is the art of applying minor magic or life essence into a device of cogs and mechanics. Tinkerers can craft tools, utilities, and ammunition using blueprints. Unlike many other professions, the devices and tools are permanent, but may require some preparation to arm them to use. Crafting some consumables like ammunition may yield multiple products.
Tinkering Type |
Component Cost |
Novice |
50gp |
Intermediate |
100gp |
Advanced |
500gp |
Master |
1000gp |
Grandmaster |
2000gp |
When you first learn to use the tinker's kit, choose three of the five starting blueprints, representing the crafting recipes you learned to develop as you practiced your skills to novice level. You will learn additional blueprints as you develop your techniques and hone your recipes. For a complete list of Blueprint Descriptions.
Tinkering Starting Recipes |
Craft Ammunition |
Food and Drink Purifier |
Levitating Disk |
Mechanical Familiar |
Parachute |
Disarming and Rearming Devices
When you are finished with a tinkering device and wish to regain the crafting slot, you may choose to disarm the device and store it in your pack. Tinkering devices are not always stable and it takes the magic or life essence of the characters to arm a device, represented by the crafting slots. When you rearm a device for use, you must lock the required crafting slots that crafting a device would require.
Tinkering Experimentation Table: Novice
d100 |
Recipe Result |
1-12 |
Alarm |
13-24 |
Food and Drink Purifier |
25-36 |
Levitating Disk |
37-48 |
Mechanical Familiar |
49-60 |
Parachute |
61-72 |
Tinker's Netter |
73-84 |
Tripping Wire |
85-90 |
Craft Basic Ammunition |
91-95 |
Unusable Results |
96-100 |
Roll d100 on Tinkering Table: Intermediate |
Tinkering Experimentation Table: Intermediate
d100 |
Recipe Result |
1-12 |
Extra-Dimensional Pocket |
13-24 |
Grappling Hook |
25-36 |
Pipe of the Ambassador |
37-48 |
Pipe of the Merfolk |
49-60 |
Smoke Orb |
61-72 |
Thickened Hide Bracer |
73-84 |
Tinker's Launcher |
85-90 |
Craft Greater Ammunition |
91-95 |
Roll d100 on Tinkering Table: Novice |
96-100 |
Roll d100 on Tinkering Table: Advanced |
Tinkering Experimentation Table: Advance
d100 |
Recipe Result |
1-12 |
All-Purpose Winch |
13-24 |
Boots of Buoyancy |
25-36 |
Earrings of Communication |
37-48 |
Instant Barrier |
49-60 |
Storm Orb |
61-72 |
Tinker's Tentacles |
73-84 |
Tripping Ammo |
85-90 |
Craft Exceptional Ammunition |
91-95 |
Rolld100 on Tinkering Table: Intermediate |
96-100 |
Roll d100 on Tinkering Table: Master |
Tinkering Experimentation Table: Master
d100 |
Recipe Result |
1-12 |
Ammo of Sickness |
13-24 |
Ammo of Web |
25-36 |
Boots of Double Time |
37-48 |
Cable of Retraction |
49-60 |
Elemental Capacitor |
61-72 |
Fire Orb |
73-84 |
Tinker's Spare Appendage |
85-90 |
Craft Superior Ammunition |
91-95 |
Roll d100 on Tinkering Table: Advanced |
96-100 |
Roll d100 on Tinkering Table: Grandmaster |
Tinkering Experimentation Table: Grandmaster
d100 |
Recipe Result |
1-13 |
Ammo of Weakness |
14-26 |
Auto-Loader |
27-39 |
Paci-fister |
40-52 |
Splintering Ammo |
53-65 |
Tinker's Big Fist |
66-78 |
Volcanic Disk |
79-91 |
Craft Superior Ammunition |
92-100 |
Roll d100 on Tinkering Table: Master |