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The southeastern quarter of Neverwinter lies in almost complete ruin, virtually flattened by the earthquake during the cataclysm and since then under continual assault by forces of the Abolethic Sovereignty. At the center of this wasteland yawns the Chasm—a canyonlike crack in the earth that spawns all manner of twisted and deadly beasts. It extends down into the Underdark to a subterranean lake that is part of the domain of the aboleths. At the bottom of this sea churns an active pocket of Spellplague.

Proximity to the Chasm causes mild anxiety, moodiness, and paranoia. The effects are obvious on people at the Wall, and they increase in intensity as one moves closer to—or deeper into—the Chasm. It becomes difficult to think clearly, and even allies seem to hold treachery in their hearts. Recently, this pervasive ill will has begun to radiate beyond the confines of the Wall, plaguing the dreams of Neverwinter’s residents with terrible nightmares.

 

Currently Lord Unknown has made queries about having the chasm sealed magically to stop creatures from coming out. The physcal wall he has built has given Neverwinter the upper hand on containing them and protecting the citizen. But now they want to end the threat for good and expand making the city safe again.