"The only reason someone would want to live here is if they wanted nobody to ever find them. Of course, that's why I love the place."
-The Sorcerer, Sasha of Arlona
Other Cultures
There are a number of cultures that do not neatly fit into the other culture groups. These cultures are all ones still available to players. Some of them are even outside of Adra proper! If you want to play something a little on the wild side, read about some of these cultures below:
Aarakocran Culture: The nomadic aarakocrans, who move between their conclaves year round.
Demonican Culture: The inhabitants of Colonia Demonica, a far-flung colony in Eterike, the northernmost continent in Adra.
Drow Culture: The inhabitants of the dark-elf broods, living in the Underdark.
Druidic Culture: Those who belong to a druid circle or were raised by druids.
Duergar Culture: Those of the duergar warbands, patrolling the depths of the underdark, raiding its trade routes.
Fey Culture: The people of the Feywild, mostly Eladrin and other Sylvan peoples.
Githyanki Culture: The gith of the Astral Sea, ranging world-between-worlds on special ships and dragons.
Githzerai Culture: The gith of the world of Limbo, meditating on the brink of madness and oblivion.
Half-elven Culture: A diaspora spread across the cities of Adra, maintaining their own cultural traditions wherever they go.
Orcish Culture: There are many orcish tribes scattered throughout the world, all of different sub-cultures.
Piratic Culture: The many sub-cultures of the pirate and bandit settlements, scattered across Adra, belonging to pirates, bandits, and the people caught up in their midst.
Shadar-kai Culture: The strange other-worldly servants of Lothal, shadow elves.
Svirfneblin Culture: Otherwise known as Deep-Gnomes, the Svirfneblin try to make their way in an utterly hostile underworld.
Back to Culture
Back to Expanded Backgrounds
Back to Adra - 3rd Era World Guide
