1. Abilities

Crash down

  • Prerequisite: Soaring Leap

Having honed their capabilities, the vampire now sticks the landing on their Soaring Leap in a big way. The vampire can come to an unstoppable halt at their location, causing damage to anyone they land on or around.

  • Cost: One Rouse Check
  • Dice Pool: Strength + Potence
  • System: Upon using Soaring Leap, the vampire may activate Crash Down, and deal damage to a small area of effect. Anyone within a three-meter radius is subject to an attack roll of the user’s Strength + Potence against their Dexterity + Athletics, suffering Superficial Damage equal to the margin. Anyone suffering three or more levels of damage or a total failure on their defense test is knocked down (see Vampire: The Masquerade, p. 122).
  • Duration: N/A

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