(Note: Just keeping track of what actual 'Magical' items people have for the sake of knowing/DM purposes, including a quick description for reference. Hopefully, this is helpful. -Siu)
(Not including consumables like Potions/Scrolls unless they're something bizarre other DMs/Players need to know about)
Dome Inventory/Not on any character Sheet: 1 side of a Sending Stone, +1 Musket
- An Siubhail Aireach: Hat of Disguise (Disguise Self At-Will, Blinded while in use), Wand of Flavouring (* Double-check name) (At-will: As prestidigitation cantrip but can only change the taste of something)
- Baser: Longsword of Mild Inconvenience (On hit 1/4 chance of target teleporting 10 ft. away in random direction)
- Den: Switchaxe (Can swap between Greataxe/Greatsword)
- Furet: Smouldering S. Leather Armour (Just gives off smoke, cosmetic), 4 +1 Sling Stones, Tome of Protection from Evil (As the spell 1/day no cost), Clothes of Mending
- Haeldir: Unidentified: Packet of Dust, Irian Rosewood Wand (+1 Damage on Radiant spells),
- Jarvis: Boots of False Tracks (Change tracks to humanoid of the same size), Handy
- Kerberos: Mystery Key, Radiant's Longsword (Functions as Silver/Magic vs. Fey/Fiends only)
- Mazikeen: (Ask before listing*) StnOGdLk,TlkngDl,PchOAntmgc,RpOMndg)
- SixPaths: Byeshk Gauntlet (Unarmed attacks count as magic & ignore DR of aberrations)
- Waxillium: Lesser Far Realm Shard (On Metamagic(min. 2 Sorc Points) creature within. 20 ft. DC 8+Cha(13) Cha save or 1d6 Psy dmg & Frightened of you till your next turn), Silver Immovable Rod