The founding of Flotsam is shrouded in myth, but the most
commonly told legend that newcomers will hear is how
ages ago the Faraway Sea was a lonely place. The sea itself
was becoming cluttered by driftwood, the wrecks of ships,
and other things that had become lost upon the waters.
Swimming out from their home island were the two sisters
who left their tropical paradise to see what the ocean had to
offer. Taking the form of enormous otters, they discovered
that too many people were becoming lost on the sea and
had no place to call their own. The twin sisters clasped their
paws together and swam in a circle, creating an enormous
whirlpool that brought the countless wrecks and pieces of
driftwood together to form the two cities that would one
day become the dominate centres of trade and living on the
ocean, Flotsam and Jetsam.
For one sister, she decided her city would be a home for
everyone regardless of what they believed. Believing that
the world was home to exciting new things just waiting to
be uncovered, she crafted her city to promote trade and
exploration. Slowly settlers came to Flotsam and brought
their beliefs and ideas with them, shaping it to become a
place where being bold was not just about actions but about
how to accomplish those actions. This belief has affected the
city to this day, and factors into everything from how the
city is run to Flotsam being the lifeblood of trade on the sea.
Flotsam is run by the Lord Governor, who sits at the centre
of the board of directors known as the Collegiate Council.
The individual governors on the council come from all
the most prestigious academic groups in the city as well as
representatives from the Flotsam Guard and the Flotsam
Guild. The council’s decrees and laws are administered to
the city through the Collegium, which forms the bulk of
Flotsam’s government. The Lord Governor is responsible
for the overseeing of any projects carried out by the
Collegium, the management of any crisis in the city, and
making sure that relations with Jetsam and settlements on
the islands of the Faraway Sea continue to be peaceful
and amicable.
Knowledge is not just power in Flotsam; it is also as valuable
a resource as etherium and doubly so if it involves the
procurement and refinement of that substance. A rumour,
a story, a note stolen from a merchant’s desk, or even the
private diary of the governor’s wife may have a piece of
knowledge so rare that it can shape someone’s destiny.
“If you do not like the city of Flotsam right now, just wait a week, and it will change.”
This statement, often uttered by the Flotters who live there, reflects the fluctuating nature of the city. Where Jetsam’s inherent chaos is due to its ever-expanding nature, Flotsam’s is due to its desire to constantly improve on what is there. A city known to experiment with finding new ways to do things, Flotsam routinely changes not just with advances in technology but in what being a trade hub brings in with varied people and awakened animals passing through, philosophies debated in every eatery, and even fresh artistic styles from islands all over Faraway Sea. Historians of the city often break down its history into eras where a certain trend was made popular or when a new artistic style was being used in its buildings.
Standing out among the locations in the Faraway Sea is a home for those who look upon the great expanse of the ocean and desire to uncover its mysteries. A home to the eccentric and the bold, Flotsam is a city whose ramparts are covered in numerous telescopes, mirrors, and wind gauges used to monitor everything from tidal movements to how many ships return home to the city at night. When visitors describe the city, certain buildings stand out, such as the enormous Observatory, which helps the city’s Collegiate Council gather information on the Faraway Sea, to the enormous Exchange where merchants, shunters, and captains come to sell and trade goods.
Flotsam is a city dedicated to uncovering the mysteries of the world. Governed by the Collegium and their Collegiate Council, the city’s motto of “Exploration, Experimentation, and Evaluation” is often repeated by scholars as a personal code. This way of thinking is not just limited to the professors and sages that walk Flotsam’s streets but is adopted by many in the city. It is practiced by the chefs willing to experiment with herbs and seafood taken from across the ocean, the engineers who work on developing improvements to ships to allow them to navigate storms more safely, and to adventurers who develop special hand holds and braces to help rescue their comrades who are knocked from the decks of the ships they are on.
That is not to say life is easy in Flotsam. Despite its lofty goals, poverty is rampant in portions of the city, and all too often scientific experiments can rage out of control causing fires, rampaging elementals, and other dangers that threaten the people who live there. The wealth Flotsam has managed to acquire also makes its ships a tempting target for the pirates of the Faraway Sea, and while there are those eccentric fellows whose radical theories are sometimes proved right, there are many more whose strange theories are nothing more than scams that separate people from their hard-earned gold.
Flotsam also has the reputation of being soft compared to its counterpart of Jetsam. Pirate ships will often stalk vessels leaving the city as they believe that Flotsam ships will have holds laden down with rare elements, etherium, and expensive equipment that they can sell in Jetsam or somehow spin back around to sell in Flotsam’s Exchange. While some Flotters are more consumed with their studies and are averse to conflict, the ships of Flotsam and the Flotsam Guard have kept the city safe since its founding, and Flotter sailors will proud sing songs celebrating their victories over those who seek to take advantage of the city. Thanks to the Collegium, the ships of Flotsam often have the best technology available to not only safeguard the city but to assist in investigating crimes.