1. Locations

Chronologica

Time is of the essence on Chronologica. Quite literally.
The place is organised around the constant ticking of the
vast clock, suspended in the heavens above. Formed from
the smoke of a dozen massive factories, the phantom clock
is visible from every point on the island, its ticks audible in
every ear. It’s enough to drive even the strongest-minded
creatures to madness. Chronologica is not what you’d call
welcoming. It was once, long ago, before Mr Fugit arrived.
Mr Tempus Fugit is the self-styled ‘Lord of the Island’,
though he also goes by the titles of Governor and, when
he’s feeling particularly grandiose, Master. Where Mr
Fugit came from, none are sure. There are only rumours,
suggestions, and whispers. None of them convincing. The
only established facts surround what he did to the island.
Chronologica had always been an island of clockwork.
Here, the rivers are controlled by impossibly old clockwork
lochs and gates. The mountains rotate on vast clockwork
platforms, following the sun so that one side is always cold
and the other always warm—no one knows why that’s
important, but apparently it is. The waters around the
island buzz with cogs rotating at speeds fast enough to
chew through the hull of any boat passing by. Rumours also
abound that the cogs generate an enchantment that prevents
anyone teleporting onto the island. This means getting onto
Chronologica is carefully controlled. Mr Fugit is not about
to allow any unauthorised visitors to his island to disrupt the
manufacturing in his factories, and with a mercenary army
of drop bears at his command and his terrifying walrus
bodyguards, he’s more than capable of stopping them.
Visitors should certainly not be asking too many questions
about what is being made in those factories—or who works
in them.

Size: Large (10 hexes)

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