The Prism
Have you ever wanted to sooth a broken heart, invoke
blissful happiness in someone, or even drive someone into
a rage for your cause? Well then simply turn the Prism one
way or another, and the light refracting through it brings out
that emotion in whoever it is pointed at. A truly wonderful
and dangerous object, with limitless possibilities for misuse.
The Prism
The people of the Isle of Twisted Glass found the Prism
long ago. Though it was never clear if it was made by nature
or by mortals, its unique properties were identified quickly.
The people studied it, ensnared by the need to understand
the Prism and how it could be used, mostly likely already
effected by it themselves. The fixation on the Prism led them
to create a form of glass that could replicate the Prism’s
properties, though with less subtle results. They made began
make more and more from this glass, first things to help the
population, then things to urge people to more “correct”
ways of thinking, and then to not think at all. Each time they
pushed the boundaries of what the Prism could do, they
worked that into the glass that reflected it.
The Prism is made up of thousands of replicas of itself, so a
player character could take ‘a’ prism, and the overall Prism
would scarcely be diminished. Taking a part of the Prism in
this way confers the following benefits:
- They have advantage on all saving throws against mind
control spells, such as charm person. - They learn and can cast the light cantrip at will.
- They reduce any piercing damage they receive by 1, to a
minimum of 1 point.
These benefits persist for as long as a player character
possesses a part of the Prism. Should they set it aside, or
lose it, these benefits immediately cease.