Arville
MEDIUM BEAST (ALBATROSS), CHAOTIC GOOD
Class: Wizard (School of Evocation)
Alignment: Chaotic good
Background: Awakened albatross
Hit Points: 14
Hit Dice: 2d6
Size: Medium
Speed: 30 ft
Proficiency Bonus: +2
Passive Perception: 11
Languages: Common, Albatross
Initiative: +3
AC: 12
STR 13 (+1) DEX 14 (+2) CON 12 (+2) INT 18 (+4) WIS 16 (+3) CHA 10 (+0)
Features
Spellcasting
Arcane Recovery
Evocation Savant
Sculpt Spells
Take Wing!
Seabird
Sky-Call
You Don’t Want Me
‘Round Your Neck
Spells
Spell Attack Modifier: +6
Spell Save DC: 14
Cantrips Known: Prestidigitation, Fire Bolt, Gust
Prepared Spells:
• 1st Level (4 slots): Burning Hands, Comprehend Languages, Detect Magic, Feather Fall, Fog Cloud, Mage Armour
Actions
Carried Gear
Dagger
Adventurer’s Pack
Scholar’s Tools
Saving Throws
+1 Strength Saves
+2 Dexterity Saves
+3 Constitution Saves
+6 Intelligence Saves*
+5 Wisdom Saves*
+2 Charisma Saves
Skills
+2 Acrobatics (DEX)
+3 Animal Handling (WIS)
+6 Arcana (INT)*
+3 Athletics (STR)
+0 Deception (CHA)
+6 History (INT)*
+3 Insight (WIS)
+2 Intimidation (CHA)
+6 Investigation (INT)*
+3 Medicine (WIS)*
+4 Nature (INT)*
+3 Perception (WIS)
+0 Performance (CHA)
+2 Persuasion (CHA)*
+4 Religion (INT)
+2 Sleight of Hand (DEX)
+3 Stealth (DEX)
+3 Survival (WIS)