Earl
MEDIUM BEAST (REGULAR DOG, CHOW-CHOW), NEUTRAL GOOD
Class: Bard
Alignment: Neutral good
Background: Awakened dog (Actor)
Hit Points: 15
Hit Dice: 2d8
Size: Medium
Speed: 30 ft
Proficiency Bonus: +2
Passive Perception: 13
Languages: Common, Canine, Elvish
Initiative: +3
AC: 14
STR 10 (+0) DEX 16 (+3) CON 13 (+1) INT 12 (+1) WIS 13 (+1) CHA 18 (+4)
Features
Bardic Inspiration (d6)
(3 uses per day)
Jack of All Trades
Song of Rest
Keen Senses
Worse than the Bark
The Eyes Have It
Spells
Spell Attack Modifier: +6
Spell Save DC: 14
Cantrips Known: Minor Illusion, Vicious Mockery
Prepared Spells:
• 1st Level (5 slots): Charm Person, Disguise Self,
Dissonant Whispers, Hideous Laughter, Unseen Servant
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft 1d4+3 piercing damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 slashing damage.
Carried Gear
Adventurer pack
5 Pre-autographed posters
Costume and stage clothes
Stage prop (an hour glass)
Light crossbow and 30 bolts.
Jewelled collar
Dagger
Short sword
Leather Armour
Saving Throws
+0 Strength Saves
+5 Dexterity Saves*
+1 Constitution Saves
+2 Intelligence Saves
+1 Wisdom Saves
+6 Charisma Saves*
Skills
+4 Acrobatics (DEX)+1/2
+2 Animal Handling
(WIS)+1/2
+2 Arcana (INT)+1/2
+1 Athletics (STR)+1/2
+6 Deception (CHA)*
+1 History (INT)
+3 Insight (WIS)*
+4 Intimidation (CHA)+1/2
+3 Investigation (INT)
+2 Medicine (WIS)
+3 Nature (INT)+1/2
+3 Perception (WIS)+1/2*
+6 Performance (CHA)*
+6 Persuasion (CHA)+1/2*
+3 Religion (INT)+1/2
+4 Sleight of Hand (DEX)
+4 Stealth (DEX)
+2 Survival (WIS)+1/2
* Prof. bonus added
** Expertise added
+1/2 Jack of All Trades added