Huff
SMALL BEAST (LAP DOG, WESTIE), CHAOTIC GOOD
Class: Fighter
Alignment: Chaotic good
Background: Awakened dog
Hit Points: 21
Hit Dice: 2d10
Size: Small
Speed: 30 ft
Proficiency Bonus: +2
Passive Perception: 11
Languages: Common, Canine, Giant
Initiative: +2
AC: 16
STR 18 (+4) DEX 14 (+2) CON 16 (+3) INT 10 (+0) WIS 13 (+1) CHA 12 (+1)
Features
Fighting Style (Great Weapon Fighting)
Second Wind
Action Surge
Keen Senses
Worse than the Bark
Catch and Fetch
Actions
Hand Axe. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+4 slashing damage (20/60).
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 2d6+4 slashing damage
Carried Gear
Shield
Leather Armour
Greatsword
Handaxe (2)
Dagger
Longbow and arrows (20)
Explorer’s Pack
Dice Set
Squeaky Ball
Saving Throws
+6 Strength*
+3 Dexterity
+5 Constitution*
+3 Intelligence
+1 Wisdom
+2 Charisma
Skills
+3 Acrobatics (DEX)
+1 Animal Handling (WIS)
+0 Arcana (INT)
+6 Athletics (STR)*
+2 Deception (CHA)
+0 History (INT)
+3 Insight (WIS)*
+3 Intimidation (CHA)*
+0 Investigation (INT)
+1 Medicine (WIS)
+0 Nature (INT)
+1 Perception (WIS)
+1 Performance (CHA)
+3 Persuasion (CHA)*
+0 Religion (INT)
+2 Sleight of Hand (DEX)
+2 Stealth (DEX)
+1 Survival (WIS)
* Prof. bonus added