You may elect to pray to the gods and if the prayers are answered, you will be rewarded.
To pray, a PC must:
- Be proficient in Religion Skill
- Direct the prayer to a god or patron in their backstory
- May also direct prayers to the Morninglord at disadvantage
- Determine what they are praying for (see Prayer table)
- Roll Religion Skill check to determine the outcome
Notes:
- Prayers act like spells
- A prayer must consist of 30 minutes during a short or long rest period and cannot be interrupted
- A PC can only make one prayer per day
- Clerics and Paladins automatically can pray, even without Religion Skill proficiency
- Clerics and Paladins roll +4
- PC can pray for themselves or others
- PC cannot pray resurrection on oneself
- PC cannot pray if HP is zero (unconscious) or dying
- Nat 1 = Critical Failure and the god is disappointed. PC suffers -1 on ALL rolls and may NOT roll Advantage for the day
Type | Name | Description | Duration | DC |
Spell/Weapon | Righteous | Advantage | 1 attack / cast | 18 |
God's Hammer | Critical Hit | 1 attack / cast | 20 | |
Blessed Weapon | +2 damage to a single weapon | 1 day | 22 | |
God's Faith | 2x duration / 2x area / 2x range / 2x effect | 1 day | 22 | |
Blessed Thoughts | +1 damage to all spells | 1 cast | 24 | |
Health | Bless Health | Recover 50% of total health (HP) | Immediate | 14 |
Purity of Health | Recover all health (HP) | Immediate | 18 | |
God's Touch | Cure poison or disease | Immediate | 20 | |
Resurrection (dying) | PC recovers to 1 HP | Immediate | 22 | |
I See The Light | Avoid death blow (1st damage-causing death stops at 1 HP) | 1 day | 24 | |
Protection | Protect Thyself | Protection from any element attack | 1 save | 16 |
Protect Faith | Protection from any mind/sleep/charm spell | 1 save | 18 | |
Thou Shall Not Suffer | Reroll any Natural 1 once | 1 time | 20 | |
God's Shield | 1 AC | 1 day | 22 |