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Chapter 0 - The Soothsayer

A strange dream or a prophetic vision? A mysterious woman in a wooded camp speaks of the group's past and future.
Waking from this dream, they are consumed by magical Mists that transport them to a strange new place.

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Chapter 1 - Into the Mists

The adventuring party arrives in the dreary Svalich Woods without their gear.
Hoping to survive the night, they find a lone estate and a pair of crying children.

Chapter 2 - The Village

Finally encountering civilization, the group explores the Village of Barovia.
Without a place to stay, they are taken on by Ismark Kolyanovich, the current Town Burgomaster in exchange for a favor.

Chapter 3 - Vistani

Having agreed to escort Ireena Kolyanovich to safety, the group rests for the night with the Vistani at one of their encampments.
The party gets treated to music, drinking, and storytelling. The elusive Madam Eva grants the party a reading of their Threads of Fate.

Chapter 4 - All Will Be Well

The long journey to the next settlement was filled with mystery and danger.
Arriving at Vallaki the party is interrogated upon entry and thrust into a large town run by a strange man with even stranger customs.

Chapter 5 - The Silver Order

On a quest to learn more about his faith, Wagner leads the group to the home of The Silver Order at Argynvost Keep.
While there they find broken and cursed men and women of this once noble Order. A dim light in the souls of this group waits to be awakened once again.

Chapter 6 - Blood of the Vine

A late delivery and resulting dwindling wine supply at the Blue Water Inn leads the party to investigate The Wizard of Wines Winery.
Fighting off the Plant Blight and Forest Folk horde, the group helps save the Martikov Family's patriarch Davian. They then learn of the stolen winery gems and decay of the surrounding vineyard.

Chapter 7 - The Blazing Sun

The Festival of the Blazing Sun draws mixed emotions from the crowd and eventually devolves into chaos. An unruly Vallaki guard and the party both make a mockery of the Baron and are thus kicked out of town.
What will the party make of the crumbling politics at the heart of the Region

Chapter 8 - Feast of Saint Andral

The stolen, sacred, Bones of Saint Andral may be the only thing keeping the town of Vallaki from disaster.
Can the group track the events leading to their disappearance before it's too late, or will darkness and chaos descend upon the citizens?

Chapter 9 - Wintersplinter

With The Wizard of Wines Winery still in danger and at risk of never producing grapevines again, the party goes on to investigate. They are told of a gathering place for the Forest Folk, a place older than Barovia itself, called Unknown. Will the party find any of the missing magical Winery Gems, or will the valley never again have the comfort of wine?