As the sun starts to set on the horizon, Krocvil is being attacked by Raiders, and Starlim Vance, a Ranger for the Aironkru people is fighting his way to enter the village and help defeat the invasors. Lets resume the journey.
Scene One
As I wield my machete to gain ground against the raider, I try to strike him as he is distracted because of Boy, my loyal friend.
Strike: (+iron) = WEAK HIT (3 vs 1/4). Momentum burned (8) = STRONG HIT. Mark progress twice. You dominate your foe and stay in control.
Current Momentum = +2.
Raiders Threat Progress Track = 4 boxes marked.
Boy is awesome, he lunges into the raider distracting him as I press on the attack and get a solid hit by cutting his hand off, sending his sword violently in the air and hitting the ground. I whistle to Boy for him to stop attacking the mutant, and prepare for another attack. I turn around and see the other two coming at me, but I can prepare myself for their attack, they are not in control of the situation. I begin to circle around the two raiders, and whistle again to Boy and shout "Frag Op!".
Gain Ground: (+wits) = MISS (5 vs 8/5). You are in a bad spot and must Pay the Price. Mark 1 tick on the Failures Track.
Current Failures Track = 3 ticks.
Companion Takes Hit: Minor harm (-1 health). Teste their resilience = WEAK HIT (3 vs 1/9). They press on. You are in a bad spot.
Boy's Current Health = +3.
As Boy pounces to one of the mutants, somehow the raider see Boy sneaking to him, and protects himself with his shield made from a signpost of the Ancients. He smacks Boy to the ground. I see all of this in a split second, now I am pissed. Unfortunately, this distracted me from the other enemy trying to hit me with his club, so I need to react fast against him, but fuck it, I'll go all in and clash against this fucker.
Clash: (+iron) = MISS (5 vs 9/6). Your foe dominates the exchange. You stay in a bad spot and must Pay the Price. Mark 1 tick to the Failures Track.
Failures Track = 4 ticks -> 1 box.
Endure Harm: -1 health. Roll (+health) = STRONG HIT (7 vs 1/5). Shake it off = +1 health. You are in control.
Current Health = +4.
I clash against the raider, blade against club, metal on metal. As we both trade blows, I can maneuver around him to a better position as I am faster than this guy. He almost got me, but I got to evade his attacks in the nick of time. I need to turn the tables fast, the other mutant is coming to me, but I can act faster than him. If me and Boy continue in this situation, we will probably die, and I wouldn't be able to help the village, and worse yet, lose Krin.
I turn around and maneuver to a better position by trying to get far away from the raiders, so I can pick my crossbow and put an arrow between these fucker's eyes.
Gain Ground: (+edge) = MISS (3 vs 9/6). You must Pay the Price. Mark 1 tick in the Failures Track.
Failures Track = 1 box, and 1 tick.
Great shit, as I try to stay away to gain more time to prepare my crossbow, one of the raiders get closer and press on his attack against me. I'm trying to put some arrows on my weapon, but now I need to deal with him as he tries to hit me with his club again.
React Under Fire: (+edge) = WEAK HIT (7 vs 5/9). Face a troublesome cost and stay in a bad spot. Make a suffer move (-1).
Endure Harm: (-1 health). Roll (+3 health) = WEAK HIT (7 vs 8/5). Lose Momentum (-1) in exchange for +1 health.
Current Health = +4 health.
Current Momentum = +1.
I evade his attacks, but still I'm in a bad spot, he's almost going to win over me as I am getting tired now. I also see that the raider I cut off his hand is getting up and coming to get me. I finally put an arrow in the crossbow, and try to shoot this fucker in the face point blank, may the Ancients guide me.
Clash: (+iron) = WEAK HIT (5 vs 2/8). Mark progress, but get a setback. You stay in a bad spot and must Pay the Price.
Raiders Threat Progress Track = 6 boxes.
I get a clear shot against the fucker trying to hit me with a metal club, and the arrow flies against his shoulder. I roll away to get into a better position as I prepare another arrow when I see Boy getting into trouble while trying to fight against two of the other raiders. He needs help, fast.
Endure Stress: -1 spirit. Roll (+spirit +1 Hound) = MISS (8 vs 8/9). Suffer an additional -1 spirit. Mark 1 tick in the Failures track.
Failures Track = 1 box, and 2 ticks.
Current Spirit = +3.
"Boy, no!", this words escape me as I shout. Boy gets into trouble as one of the raiders kicks him and prepares to hit him with his sword. The other one approaches and starts cursing my friend. He is in dire trouble, I will not let Boy dies by these fucker's hands. I run fast to approach these two raiders, and shout to them "Its me you want, piece of trash!", as my arrows flies against them.
Clash: (+edge) = MISS with COMPLICATION (6 vs 6/6). Stay in a bad spot, and must Pay the Price. Mark 1 tick in the Failures Track.
Current Failures Track = 1 box, and 3 ticks.
Companion Takes a Hit: -2 serious harm. Roll (+health) = WEAK HIT (6 vs 5/7). Boy press on.
Boy Current Health = +1.
I miss the first volley of arrows as they kick Boy. He is whimpering loud, and covered in blood. He is going to die if I do nothing. This is it? is Boy going to die, because I can't fight protect him properly? What I'm gonna do? I will kill these fuckers even if I die myself after the fight.
Clash: (+edge) = MISS (7 vs 9/7). You are in a bad spot and must Pay the Price. Mark 1 tick in the Failures Track.
Failures Track = 2 boxes.
Endure Harm: -1 health. Roll (+health) = WEAK HIT (4 vs 1/10). Press on.
Current Health = +3.
After my second volley of arrows miss or hit the shield of one of them, I am getting tired, and very stress. I am in a dire situation that I can't defend Boy, and certainly can't defend the village. I am the worst Ranger, and in over my head. I should have not gone into this fucking mission. Then my air escapes me as I am hit by a metal club from the third raider, I forgot about that fucker. Me and Boy need to retreat. I see that wall besides the gate of the village, and an idea gets me: maybe I can turn the tables if I get the upper hand. It is my last hand, I will raise the stakes. I dart my way to the walls.
React Under Fire: (+edge) = WEAK HIT (8 vs 1/8). Succeed, but face a troublesome cost. Make a suffer move (-1).
Lose Momentum: -1.
Current Momentum: 0.
I run to climb the walls at any cost, the mutant chases me down, and almost got me, his metal club hitting the wooden wall besides me. I climb fast the wall using my experience, and some handles, and damaged woods from the attack. I see the village fighting back against some raiders inside, the situation is complicated. I turn my eyes on the raiders below, and shoot another volley of arrows.
Clash: (+edge) = MISS (3 vs 4/6). You are in a bad spot and must Pay the Price. Mark 1 tick in the Failures Track.
Failures Track = 2 boxes, and 1 tick.
Companion Takes a Hit: -1 health. Roll (+health) = WEAK HIT (2 vs 1/6). They press on. Boy Current Health: +0.
Another volley of arrows, and they are ineffective, again. Boys gets kicked and punched, and is wounded. He is going to die. Desperately, I shout to Boy to runaway as I look around to see if there is something else I could use to help Boy escape or turn the tides of this battle — I think a beatdown would be a better word to describe it.
Gather Information: (+wits) = WEAK HIT (5 vs 10/1). New insight, but also complicates. Take +1 momentum, but still stay in a bad spot.
Envision: Wooden catching fire, and some bottles that I could use to make an improvised bomb with my supplies. There is a possibility of Boy dying if I use explosives to kill the raiders.
Current Momentum = +1.
Then, I catch a glimpse of some bottles, and some ragged cloths I could use to make a firebottle. One of the raiders is trying to climb the wooden wall to get to me. Maybe this is the only way to save Boy, but he could die if I miss the raiders again. This is a desperate situation, that needs desperate solutions. I will try to make the bomb and destroy these fuckers once and for all.
React Under Fire: (+wits) = STRONG HIT (8 vs 3/2). You succeed and are in control. +1 momentum.
Current Momentum = +2.
I take out from my supplies some gasoline that I always carry with me when I need to start fires. I pick the bottles, soak the ragged clothes on the liquid, put it inside the bottle, and lit them with the lighter I always carry with me. There are two bottles, I can't miss. Its now or never.
Take Decisive Action: 6 progress = WEAK HIT (6 vs 8/1). Roll on the table: 35. You or an ally make a suffer move (-2).
Endure Harm: -2 health. Roll (+health) = MISS (2 vs 5/7). Lose Momentum (-2). Mark 1 tick in the Failures Track.
Failures Track = 2 boxes, and 2 ticks.
Current Momentum = 0.
Current Health: +1.
I throw the firebottles in the two guys near Boy, they start catching fire, and screaming in agony. The third one climbs up the wall, and tries to attack me. I maneuver to avoid most of his attacks, but some of them hit me, as I shove him aside, and hit him with a plank of wood on his face, then I pick my survival knife, and stab him more than once, as he hit me in the head. I kick him over the wall to the ground, lying dead. I look to Boy's direction and see him trapped between the flames, wounded and barely moving. I jump from the wooden walls to save Boy, as I run through fire and flames, I pick him while my cloak burns, and get out of the flames somehow alive.
Scene Two

I pet my friend, and says to him "It's ok Boy, I would never leave you". He is still whimpering, but now in a way that shows more comfort to me. I pick him up and we go around some buildings, trying to not catch anymore attention to ourselves.
Face Danger: (+shadow) = MISS (3 vs 3/4). Pay the Price. Mark 1 tick in the Failures Track.
Failures Track = 2 boxes, and 3 ticks.
I turn around to go through other houses trying to find a safe place to hide, but one of the raiders spots me. This raider looks like a woman, but with fur on her skin, like she was part-human and part-animal. She is wearing some ragged clothes with armor like the others. She raises her blade against me and tries to intimidate me. "Surrender like a gud boi, and be a slave, that you are, you lost". I pick my crossbow, and fire another arrow in her direction.
Battle: Objective: wound or escape the woman raider. Shooting with (+edge) = STRONG HIT (6 vs 4/5). Take +2 momentum.
One arrow flies in her direction, hitting between her eyes. She drops on the ground, dead. I pick boy again and look for another way inside the village.
Oracle: Can I find some help? (50/50) = No.
Oracle: There are more raiders between me and a place to hide? (50/50) = Yes.
I try again to pass unnoticed until I find a house or place that I can hide. I see that there are still some raiders fighting their way inside the village, and as I take a look around, ny eyes dart at a house on the other side of the main street, with its door opened, looking like I can enter inside it. I will need to be quick, and subtle.
Face Danger: (+shadow) = STRONG HIT (7 vs 2/4). Take +1 momentum.
Oracle: There are 3 raiders around the place? (50/50) = Yes.
I cross to the other side, passing through some more raiders, three of them at least. They seem occupied by tying up some of the villagers, making them slaves, and having their definition of fun — by harming innocent people. I enter inside the house with the open door, far on the other side of the main street.
Oracle: There people inside here? (Likely) = Yes.
Oracle: They look like they could help me fight the raiders? (50/50) = No.
When I enter the house, I listen to some noises, it looks like there are people trying to hide here. When I take a look around I discover there are some children, and a woman, all of them trying to hide from the raiders, the woman wielding a knife, pointing it at me. I raise my hands to her to show I'm not a threat, so I whisper to her "I'm not with them lady, I'm a Ranger, He needs a place to recover", as I look and point my hand to Boy at my side, unconscious.
The situation is complicated, but maybe I can convince these villagers to help me fight back.